MAP14: Transfer Locking Area (Perdition's Gate)


Perdition's Gate maps

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients
Planet Hell

21 22 23 24 25 26 27 28 29 30

World of Wonders

31 32

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Transfer Locking Area is the fourteenth map of Perdition's Gate. It was designed by Jimmy Sieben (Evil Genius).


Map of Transfer Locking Area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


At the start, enter the teleporter in front then go up the stairs ahead in the new area to collect the red key on the left. Turn right, then enter the room ahead and go around the central structure. Follow the eastern wing, then climb up the stairs and flip the red switch in front. Return to the western wing, then go down the stairs to your right and enter the teleporter in front. Jump to the teleporter ahead to reach the interior of the central structure. Press the switch to the left, then drop down from the central structure and move to the south. In the southeastern corner of this area are some stairs leading to the yellow key. Grab it then move to the north, going up both sets of stairs. Follow the path, go down the stairs and open the yellow bars to unlock the exit teleporter.

Other points of interest[edit]


  1. After taking the teleporter at the start, there's a barely noticeable set of stairs leading to the water to the left of the stairs ahead. As you're dropping down to the water you'll be teleported to a small room, similar to the starting room where two energy cells (one energy cell and one energy cell pack on skills 1-2), two medikits (three on skill 3), three boxes of rockets (four on skill 3, five on skills 1-2), a megaarmor (an invulnerability on skills 1-2), three stimpacks (two on skills 1-3), five boxes of shotgun shells and three boxes of bullets can be found. Take the teleporter in this room to be teleported to where the red switch is. (sector 159)
  2. The yellow key platform counts as a secret. There's also a plasma gun here. (sector 96)
  3. The supercharge platform beside the yellow key counts as a secret. (sector 97)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:23.97 Aleksey Kamenev (4shockblast) 2014-12-09
NM speed
UV max 1:25.29 Aleksey Kamenev (4shockblast) 2015-08-06
NM 100S 0:30.77 Aleksey Kamenev (4shockblast) 2021-09-30
UV -fast 1:52.20 Aleksey Kamenev (4shockblast) 2015-11-19
UV -respawn 0:55.20 Aleksey Kamenev (4shockblast) 2015-08-11
UV Tyson 11:14.86 Aleksey Kamenev (4shockblast) 2015-06-30
UV pacifist 0:37.71 Ryan Krafnick (Kraflab) 2015-01-06
NoMo 0:09.80 Aleksey Kamenev (4shockblast) 2020-03-03
NoMo 100S 0:25.71 Aleksey Kamenev (4shockblast) 2015-01-10

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 3)
  2. facing north. (thing 4)
  3. facing south-east. (thing 5)
  4. facing south. (thing 6)
  5. facing south-east. (thing 9)


Map data[edit]

Things 167
Vertices 1139*
Linedefs 1310
Sidedefs 1980
Sectors 173
* The vertex count without the effect of node building is 997.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]