MAP14: Twilight of the Demons (Claustrophobia 1024 2)

From DoomWiki.org

Claustrophobia 1024 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34

This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.

MAP14: Twilight of the Demons is the fourteenth map of Claustrophobia 1024 2. It was designed by Przemek Zimny (alterworldruler) and uses the music track "Breakaway" by Maxime Tondreau (Psychedelic Eyeball)

Walkthrough[edit]

Map of Twilight of the Demons
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the super shotgun in front of you and use it to quickly kill the imps and demons on either side, then open the west door to find a Hell knight (or arch-vile on Ultra-Violence (UV) and Nightmare (NM) skill levels) guarding a button. Press the button to open another room behind you, which contains one or two more knights and a chaingun, then kill the zombies and imps which teleport behind you before entering that room to kill one or two cacodemons and pain elementals that emerge from an alcove to your left. Go outside, noting the cacodemon on the crates to your right, and head west to an alcove with a lion switch which will lower a set of bars blocking the walkway just above you - you will need to go up there later.

Kill the zombies, imps, demons and revenants that are teleporting in behind you, then go back into the south-east room and press the red switch here to activate a lift in the room to the west - this lift moves up and down automatically every three seconds. Ride the lift up and kill the imp and zombies ahead, including those you can see through the window to your left, then open the large door and kill the imps, chaingunners and revenants that teleport to the walkway ahead. Step across the bridge to a switch and flip it to lower a stack of crates below holding the red skull key. Drop down to the ground to collect the red key, then go back to the lift and ride it up again to see a red key door in front of you, which has an arch-vile behind it on UV and NM.

Cross the bridge here to the walkway you opened earlier, then press the button at the east end to open the nearby door and reveal three revenants as well as two caged imps. Go through the wooden door in the south-east corner of this room, kill the three chaingunners that are lowered from the slimefalls in this room then pull the chain switch on the north wall to open the exit area outside. Kill two cacodemons (and a pain elemental on UV and NM) that are released then go back outside, drop to the ground below and approach the open door at the north end to summon a group of zombies and imps (plus an arch-vile on UV and NM). Open the exit door in the east wall to reach the final button, which is guarded by knights and/or a baron of Hell.

Other points of interest[edit]

Secrets[edit]

  1. In the room east of your starting point where the chaingun is, press the switch to call a lift down to the room opposite. Step onto the lift, but do not ride it up. Instead, step back and shoot the switch that will have temporarily appeared on the wall between the lift and the entrance door. This will lower one of the crate stacks in the outdoor area where the red key is, and you will be able get a secret supercharge. (sector 166)
  2. You can drop down from the walkway above the red key to land on a brown crate holding a megaarmor. (sector 170) It is also possible to reach this secret by straferunning off the southern bridge.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:55.17 Brookie 2022-07-08 4c14-355.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 31, 2022.

Statistics[edit]

Map data[edit]

Things 186
Vertices 3370*
Linedefs 2678
Sidedefs 4661
Sectors 395
* The vertex count without the effect of node building is 2354.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]