MAP14: Undertaker (Plutonia: Revisited Community Project)
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| PRCP maps 12-20 |
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MAP14: Undertaker is the fourteenth level of Plutonia: Revisited Community Project. It was designed by James Cresswell (Phobus) and uses the music track "Sewer Slide" by Stuart Rynn (stewboy). The par time defined in MAPINFO is 2:30.
Contents
Walkthrough[edit]
Essentials[edit]
Take the weapons around you then step into the dark part of the surrounding sludge pool to open four closets containing revenants. Take the berserk pack at the north end of the room to lower a lift behind it, revealing chaingunners and one or two more revenants, then ride the lift up and go west to release a pair of arachnotrons ahead. Take the supercharge near the arachnotrons then open the door to the west to get outside and face revenants, cacodemons and an arachnotron (plus pain elementals on Hurt Me Plenty skill level or higher). Enter the red teleporter at the south end of this area to go to the east side of the map, which is defended by demons, mancubi and cacodemons, plus a cyberdemon on HMP or higher.
Press the gargoyle switch at the west end of the path to lower the teleporter next to it, which will put you on the west side of the trench area, then go through the southern door on this side and follow the passage into a small room with some chaingunners. Drop into the sludge pit below the chaingunners and go west to a gargoyle switch, press it then step back to avoid the two Hell knights that are released to your left and right. Enter the southern compartment and go up the steps to return to the floor above, where two arachnotrons and a megasphere have been revealed, then go back outside and pass through the northern door to release revenants to your left and right. Go north into the neighboring room and deal with the chaingunners that are released ahead then collect the yellow skull key sitting in the window.
Use the white teleporter to return to the eastern area, where various enemies have appeared, then press the gargoyle switch at the east end of the path to lower another teleporter next to it, which will send you back to the east side of the trench area. Open the yellow door on this side and kill the knights that teleport in, along with an arch-vile on Ultra-Violence and Nightmare, then go down the steps and press the gargoyle switch at the bottom to open the exit door. Use the lift east of the yellow door to go down to the starting area then go south to the exit teleporter, which is overlooked by an arch-vile.
Other points of interest[edit]
A rocket launcher and four boxes of rockets can be found east of the starting point. Taking the items releases some revenants into the corridor.
Secrets[edit]
- Approach the berserk pack north of the start to lower a lift behind it, releasing one or two revenants. Enter their compartment and open the north wall to find a computer area map and a passage to the neighboring compartment, which holds two spectres. (sector 29) You can also enter the secret by opening the north wall of the spectres' compartment.
- Ride up the lift mentioned in secret #1 and exit the hallway through the western door. Outside, make a hairpin turn to the right. Push the switch in the dark slot right north of the door's steel beam to open a cache with a partial invisibility in the south of the door. (sector 80)
- After reaching the west side of the trench area, go through the southern door and drop into the sludge pool in the next room, then press the switch at the west end to open two compartments with knights. Enter the northern one and go through the false wall at its end to find an energy cell pack. (sector 141)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:05.80 | Karim El-Sheikh (Kimo Xvirus) | 2012-01-13 | pv14-005.zip | |
| NM speed | |||||
| UV max | 4:46.40 | blob1024 | 2011-10-29 | pv14-446.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:39.51 | Karim El-Sheikh (Kimo Xvirus) | 2013-07-20 | prcpnomo.zip |
The data was last verified in its entirety on June 3, 2022.
Statistics[edit]
Map data[edit]
| Things | 361 |
| Vertices | 1132* |
| Linedefs | 1189 |
| Sidedefs | 1639 |
| Sectors | 157 |
* The vertex count without the effect of node building is 974.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
This level was constructed in Doom Builder in a few days spread over a month.
