MAP14 (Return to Purgatory)
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Return to Purgatory maps 11-15 |
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This level occupies the map slot MAP14. For other maps which occupy this slot, see Category:MAP14.
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MAP14 is the fourth map of Return to Purgatory. It was designed by James Wilson (Shade) and uses the music track "Acacia" by Kevin Schilder, from Heretic.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Take the steps east of the start, then get on the north wall. Follow it east and north and the wall lowers, revealing a soul sphere and partial invisibility. (sector 147)
- At the west steps, find the blinking light and use the east wall to find a megasphere and an energy cell. (sector 172)
Bugs[edit]
One each of the following multiplayer-only things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
- chainsaw (thing 361)
- shotgun (360)
- super shotgun (357)
- chaingun (359)
- rocket launcher (358)
- plasma gun (362)
- BFG9000 (363)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 17, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 14)
- facing north. (thing 15)
- facing south-west. (thing 16)
- facing north. (thing 17)
- facing north. (thing 18)
- facing north. (thing 19)
- facing west. (thing 20)
- facing west. (thing 21)
Statistics[edit]
Map data[edit]
Things | 644 |
Vertices | 1644* |
Linedefs | 1705 |
Sidedefs | 2442 |
Sectors | 300 |
Things[edit]
This level contains the following numbers of things per skill level:
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