MAP15: A Crushing Time (NJ Doom2)

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NJ Doom2 maps
Starport Levels

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City Levels
The Hell Levels

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This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: A Crushing Time is the fifteenth map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E3M6 of NJ Doom.

Walkthrough[edit]

Map of A Crushing Time
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. To the north of the large crushing ceiling near the start are two alcoves, one with a stimpack and one with a medikit. Entering the latter opens up a room with a chainsaw. The lighter-coloured section of the eastern wall here is a secret door leading to a corridor containing health bonuses - it leads to the alcove with the stimpack. (sector 161)
  2. After passing all the crushers, head across the lava room via the walkways to the north-west exit. Go up the steps then round one corner. The eastern wall here (marked with a different texture) is a secret door leading to 1-3 demons and a switch. (sector 152)
  3. Press the switch in #2 and head across the lowered path. There is a secret door to the east at the end of this path (marked with a different texture) leading to a cage with a soul sphere. (sector 156)
  4. The platform symmetrically opposite the platform by the yellow key (where there is a switch) is accessed via a door from a corridor. There is a secret door at the north end of this corridor leading to a partial invisibility. It is also possible to jump down to the megasphere. (sector 57)
  5. Press any of the skull switches near the teleporter to the exit. This reveals a teleporter to a room with the blue key (note that the platforms lower on stepping on them, so you only have one chance to get the key). Now go through the blue door, through the teleporter, and walk towards the radiation shielding suit(s). Two walls will open - behind the northern one is a secret door (marked with a brighter red texture) leading to the red key. (sector 226)

Secret exit: After getting the red key (see secret #5 above), teleport back then head through the northern red door in the building to the north-west of the yellow key building. A lift in the centre can be lowered - after it rises, jump across to the eastern ledge, from which it is possible to jump to the secret exit switch. Note that there are no secret levels in this WAD.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-east. (thing 73)
  2. facing south. (thing 379)
  3. facing south. (thing 380)
  4. facing south-east. (thing 381)
  5. facing north. (thing 382)
  6. facing north. (thing 383)
  7. facing south. (thing 384)

Statistics[edit]

Map data[edit]

Things 420
Vertices 1403*
Linedefs 1360
Sidedefs 1863
Sectors 252
* The vertex count without the effect of node building is 1132.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]