MAP15: Blood Bath (Scythe)

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Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode
Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: Blood Bath is the fifteenth map of Scythe. It was designed by Erik Alm, and uses the music track "The Dave D. Taylor Blues" from Doom II.

Walkthrough[edit]

Map of Blood Bath
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Normal Exit: This map is somewhat reminiscent of MAP14: The Inmost Dens from Doom II. Go through the brown building you are in and grab the berserk pack at the end, then drop down to the dirt path. Find a lion switch in this area, it should be somewhere on an eastern wall, and it will lower a barrier to the central part of the map. Over here, enter the central stone building to find the red skull key and some revenants. Head back to the red door you passed previously and enter it. You can grab the blue key here, but watch out for cacodemons which appear when you pick it up. Right next to the lion switch is a blue door which reveals a switch removing the blue bars behind you. You can then get the yellow key. Now head all the way west past the central stone building to two doors, one of which requires the yellow key. Open it to reveal two arch-viles and the normal exit.

Secret Exit: There are actually two ways of reaching the secret exit. One way is to first, press the lion switch to access the central part of the map. From there, head towards the western door to lower it. However, do not go through it, instead, stand on where the door is, facing southwest, and when it rises, time a jump and you should land in Secret #2. Use the lift and open the door on the right to access the secret exit. For the second way to reach the exit, you will first need to access the yellow key platform. Head to the very southern edge of this platform without falling into the blood and look to the west. There will be an opening here, and you must run and jump to it. Make a running jump there, trying not to hit the metal beam. When you make it, you can just follow this hall to the secret exit door.

Other points of interest[edit]

Secrets[edit]

  1. Head towards the western door to lower it, then stand on where the door is, facing northwest, and when it rises, time a jump and you should land in the blood. Use the nearby switch to open the northwest wall. Behind it are arachnotrons, an energy cell pack, and a plasma gun. If you press on the red torch, you will reveal a teleporter that will take you to a soul sphere. (sector 46)
  2. The blood sector just above the secret exit counts as a secret and holds a super shotgun and a megasphere. Use the Secret Exit walkthrough for reference. (sector 93)
  3. At the start, head right, then at the dropoff do a strafejump so you land on the gray ridge. Drop into the blood to pick up the megaarmor. You can also get the red key and open the bars, then use the steps to get up on the ridge and reach the secret there. (sector 126)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on July 6, 2020.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 127)
  2. facing east. (thing 128)
  3. facing west. (thing 129)
  4. facing west. (thing 130)
  5. facing west. (thing 131)
  6. facing east. (thing 132)
  7. facing east. (thing 133)

Statistics[edit]

Map data[edit]

Things 139
Vertices 885*
Linedefs 919
Sidedefs 1354
Sectors 159
* The vertex count without the effect of node building is 735.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]