This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: Buntaluffigus Mountain and Generic Caps (also, Baby Jesus) is the fifteenth map of 32in24-14. It was designed by TheMionicDonut by adapting four Capture the Flag levels from previous sessions. It uses, as the music track, a MIDI version of the final boss theme from the NES Double Dragon II: The Revenge.
Walkthrough[edit]
Map of Buntaluffigus Mountain and Generic Caps (also, Baby Jesus)
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- South of the lava area is a teleporter that leads to the switch which lowers the red key. When you take that teleporter, re-enter it, then press the switch behind the teleporter. This opens a door northeast of the teleporter, behind a cage. Quickly head to that area to get a megaarmor and two energy cell packs. (sector 436)
- In the exit room, use the green wall at the north end to get a computer area map. (sector 478)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 12, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2328.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2
|
Shotgun guy |
9 |
9 |
10
|
Heavy weapon dude |
10 |
11 |
12
|
Imp |
37
|
Lost soul |
4
|
Demon |
7
|
Spectre |
2
|
Revenant |
55
|
Cacodemon |
21 |
21 |
22
|
Pain elemental |
9
|
Hell knight |
10
|
Arachnotron |
9 |
11 |
11
|
Mancubus |
6
|
Arch-vile |
5 |
5 |
6
|
Spiderdemon |
2
|
Cyberdemon |
2
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
2
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
8
|
Box of bullets |
13
|
4 shotgun shells |
28
|
Box of shotgun shells |
12
|
Rocket |
11
|
Box of rockets |
27
|
Energy cell |
9
|
Energy cell pack |
9
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
13
|
Medikit |
25
|
Armor |
3
|
Megaarmor |
1 |
2 |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
20
|
Health bonus |
24
|
Supercharge |
0 |
0 |
1
|
Megasphere |
1 |
1 |
0
|
Backpack |
1
|
Computer area map |
1
|
Invulnerability |
1 |
0 |
0
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
13
|
Voodoo doll |
2
|
|
Technical information[edit]
Inspiration and development[edit]
This level, as the rules allowed it, reuses and modifies architecture from four Capture the Flag levels from previous 32in24 sessions:
See also[edit]
Sources[edit]
External links[edit]