MAP15: Descent to Core (Speed of Doom)

From DoomWiki.org

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: Descent to Core is the fifteenth map of Speed of Doom. It was designed by Josh Sealy and uses Wash, an original track by Stuart Rynn.

Walkthrough[edit]

Map of Descent to Core
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On the stairs that go up the blue door, from the top, jump while hugging the right wall. You'll fall onto a very thin ledge, and you can investigate the south corner to find a supercharge. (sector 352)
  2. Up behind bars where the spider mastermind is. You need to arch-vile jump on the small grass platform with a health bonus. Get the red key and another supercharge. (sector 283)
  3. Open the red key door opposite of the exit switch to find the secret exit. (sector 160)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:33.69 Boris Klimeš (dew) 2010-04-21 sd15-033.zip
UV speed (secret exit) 1:20.29 Boris Klimeš (dew) 2011-08-20 sd15s-120.zip
NM speed (normal exit)
NM speed (secret exit)
UV max 5:16.57 Tatsuya Ito (Tatsurd-cacocaco) 2022-07-23 sd15-516.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit) 0:50.23 Billa 2021-09-27 sd15p050.zip
UV pacifist (secret exit)
NoMo (normal exit) 0:24.60 Kyle McAwesome 2024-08-08 sd15o024.zip

The data was last verified in its entirety on September 7, 2024.

Statistics[edit]

Map data[edit]

Things 300
Vertices 3917*
Linedefs 3559
Sidedefs 6284
Sectors 623
* The vertex count without the effect of node building is 2885.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]