MAP15: Descent to Core (Speed of Doom)
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Speed of Doom maps 12-20 |
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This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: Descent to Core is the fifteenth map of Speed of Doom. It was designed by Josh Sealy and uses Wash, an original track by Stuart Rynn.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the stairs that go up the blue door, from the top, jump while hugging the right wall. You'll fall onto a very thin ledge, and you can investigate the south corner to find a supercharge. (sector 352)
- Up behind bars where the spider mastermind is. You need to arch-vile jump on the small grass platform with a health bonus. Get the red key and another supercharge. (sector 283)
- Open the red key door opposite of the exit switch to find the secret exit. (sector 160)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed (normal exit) | 0:33.69 | Boris Klimeš (dew) | 2010-04-21 | sd15-033.zip | |
UV speed (secret exit) | 1:20.29 | Boris Klimeš (dew) | 2011-08-20 | sd15s-120.zip | |
NM speed (normal exit) | |||||
NM speed (secret exit) | |||||
UV max | 5:16.57 | Tatsuya Ito (Tatsurd-cacocaco) | 2022-07-23 | sd15-516.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | 0:50.23 | Billa | 2021-09-27 | sd15p050.zip | |
UV pacifist (secret exit) | |||||
NoMo (normal exit) | 0:24.60 | Kyle McAwesome | 2024-08-08 | sd15o024.zip |
The data was last verified in its entirety on September 7, 2024.
Statistics[edit]
Map data[edit]
Things | 300 |
Vertices | 3917* |
Linedefs | 3559 |
Sidedefs | 6284 |
Sectors | 623 |
Things[edit]
This level contains the following numbers of things per skill level:
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