MAP15: Descent to Core (Speed of Doom)

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Speed of Doom maps 12-20

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(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: Descent to Core is the fifteenth map of Speed of Doom. It was designed by Josh Sealy and uses Wash, an original track by Stuart Rynn. The par time is unknown.

Walkthrough[edit]

Map of Descent to Core
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The first secret is just past the stairs that go up the blue door. Jump, not in the moat but on the catwalk to get a soulsphere. (sector 352)
  2. You see the second one up behind bars where the spider mastermind is. You need to arch-jump on the small grass thing with a health bonus. Get the red key and another soulsphere. (sector 283)
  3. The last one is down right of the end switch. Open the red door. (sector 160)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 00:33 Boris Klimeš (dew) 2010-04-22 sd15-033.zip
UV speed (secret exit) 01:20 Boris Klimeš (dew) 2011-08-20 sd15s120.zip
NM speed (normal exit)
NM speed (secret exit)
UV max 06:16 Tatsuya Ito (Tatsurd-cacocaco) 2010-10-30 sd15-616.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
First Demo Attempt 20:27 Nikolay Kamnev (Heretic) 2010-03-19 sod-hrt.zip

Last updated on June 19, 2013.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 300
Vertices 3917*
Linedefs 3559
Sidedefs 6284
Sectors 623
* The vertex count without the effect of node building is 2885.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]