MAP15: Diamond Mines (I C H I N I C H I)
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I C H I N I C H I maps 12-20 |
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This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Diamond Mines is the fifteenth map of I C H I N I C H I. It was designed by TheMightyWhoosh and uses the music track "At Doom's Gate" by Robert Prince from Doom.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the south end, go onto the platform at the north side and onto the fire wall. Follow it west to get a megasphere (soul sphere on Ultra-Violence or higher). (sector 244)
- Enter the normal exit room, then head back to the northeast end of the map. Get past the crushers, rising and lowering blocks, and the instant death teleporter puzzle (the solution here is to start at the bottom, head west twice to the brown block, up one, west one, up one, and west) to get to the blue key. (sector 141)
- Open the blue door in the normal exit to access the secret exit. (sector 162)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed (normal exit) | 0:31.14 | Napsalm | 2023-09-14 | ichi15p3114.zip | Cross-listed from Pacifist |
UV speed (secret exit) | |||||
NM speed (normal exit) | |||||
NM speed (secret exit) | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | 0:31.14 | Napsalm | 2023-09-14 | ichi15p3114.zip | |
UV pacifist (secret exit) |
The data was last verified in its entirety on February 5, 2024.
Statistics[edit]
Map data[edit]
Things | 229 |
Vertices | 1724* |
Linedefs | 1617 |
Sidedefs | 2644 |
Sectors | 276 |
Things[edit]
This level contains the following numbers of things per skill level:
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