MAP15: Doom Henge (Boomtown)


Boomtown maps 08-15

01 02 03 04 05 06 07
(08 - 15)
16 17 18 19 20 21 22 23
24 25 26 27 28 29 30 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Doom Henge is the fifteenth map of Boomtown. It was designed by Scott Bardy (Birdman) and uses the music track "Eye of Horus" by Jeremy Doyle, from Osiris.


Map of Doom Henge, cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Map of Doom Henge, with spawn points

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 9)
  2. facing south. (thing 10)
  3. facing east. (thing 11)
  4. facing west. (thing 12)


Map data[edit]

Things 108
Vertices 621*
Linedefs 669
Sidedefs 1050
Sectors 59
* The vertex count without the effect of node building is 528.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]