MAP15: Drawing Conclusions (Crate Expectations)

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Crate Expectations maps
Ep.1: Cosmic Chaos

01 02 03 04 05 06 07 08 09 10 11

Ep.2: Blue Skies and Dead Doomguys
Ep.3: Time for Red

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

Bonus maps

33 34 35

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Drawing Conclusions is the fifteenth map of Crate Expectations. It was designed by Clippy Clippington and uses the music track "Moaning Souls" by James Paddock (Jimmy).

Walkthrough[edit]

Map of Drawing Conclusions
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head directly northwest from the start and use the terminal, lowering a wall to the east leading to a box of shotgun shells. (sector 96)
  2. Take any of the doors west of the start, then return to the starting room and head south into a corridor. At the first fork, turn left for a soul sphere. (sector 47)
  3. Head right at the fork now and use the wall at the end to get a green armor. (sector 46)
  4. Take any of the doors west of the start and go southwest. Use the east wall here to get a blur artifact. (sector 82)
  5. In the same area, head to the north door, go a little east, and face northeast towards the black wall. Jump through it to get a berserk pack. (sector 394)
  6. In the room past the yellow door with three tables, destroy the crates, then maneuver onto the tables. You need to get onto the northernmost table and step onto the small switch to lower the west crate, which contains a soul sphere. (sector 325)
  7. Open the blue door in the second room and take the teleporter. Return to the second room by going back through the yellow door and go back to the teleporter. You can now see and access an invulnerability. (sector 430)
  8. In the area with the damaging floor, go to the east waterfall and lower it to get a soul sphere. (sector 212)
  9. Upon choosing the secret exit route, return to the central hall that is just after the damaging floor. Head east to find health and armor bonuses. (sector 327)
  10. In the corridor connecting both halves of Secret #9, use the east wall to get boxes of ammo, shotgun shells, a box of shotgun shells, radiation suits, and a computer area map. (sector 334)
  11. Return to the room with three locked doors and open the red door at the southwest side. Head through slowly and inch along until you are on the other side of the wall. Head north to get a megasphere. (sector 126)
  12. From Secret #11, head west through the wall and use the switch. Head out then open any of the red doors to the west. Shoot the crates and barrels, then follow the path into the dark for an invulnerability. (sector 497)
  13. Taking the secret exit path opens up a lounge area in the section that had tons of barrels. Go there and enter the fountain for a soul sphere. (sector 475)
  14. Head southeast from Secret #13, then go north. Just before the area with the damaging floor, use the switch to the east, then go back south and into a small area containing medikits, a box of shotgun shells, a box of ammo, and a megaarmor. (sector 495)
  15. Return to the red door north of the starting room and open it for the secret exit. (sector 486)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 19, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 1123)
  2. facing north. (thing 1124)
  3. facing east. (thing 1125)
  4. facing north. (thing 1126)
  5. facing west. (thing 1127)
  6. facing south. (thing 1128)
  7. facing south. (thing 1129)
  8. facing north. (thing 1130)

Statistics[edit]

Map data[edit]

Things 1147
Vertices 3038*
Linedefs 2983
Sidedefs 4956
Sectors 520
* The vertex count without the effect of node building is 2601.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]