MAP15: Feuermeer (Hordamex)

From DoomWiki.org

Hordamex maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Feuermeer is the fifteenth map of Hordamex. It was designed by Victor Gasior (Rivi the Warlock) and uses the music track "CORE" from Undertale, composed by Toby Fox and sequenced to MIDI.

Walkthrough[edit]

Map of Feuermeer
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 28, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 30)
  2. facing north-east. (thing 31)
  3. facing north-west. (thing 32)
  4. facing north-west. (thing 33)
  5. facing east. (thing 34)
  6. facing south. (thing 35)
  7. facing south-east. (thing 36)
  8. facing north. (thing 37)
  9. facing south. (thing 48)
  10. facing south. (thing 49)

Statistics[edit]

Map data[edit]

Things 54
Vertices 4924*
Linedefs 4080
Sidedefs 7920
Sectors 523
* The vertex count without the effect of node building is 3734.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]