MAP15: Floating World (Whitemare 2)


Whitemare 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Floating World is the fifteenth map of Whitemare 2. It was designed by Aleksandr M. (Dragon Hunter) and uses the music track "Floating Retention" by Cell. The par time defined in MAPINFO is 3:30.


Map of Floating World
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the room with the red flesh structure with tentacles, press the switch and battle monsters until the bars to the south open. In the following hall, use the wall with a crack on it to find boxes of rockets. A wall behind you with a chaingunner and a medikit opens as well. Both of these compartments count as one secret. (sector 140)
  2. Once you leave the building in the previous secret, head to the south side of the building on the ice to find a soul sphere. (sector 1011)
  3. Now head northwest of there to a bigger rock. You will notice a plasma gun here. To get it, go further northwest to a switch, but go around to its backside and use the switch there which will allow you to reach the plasma gun. (sector 1015)
  4. Go southeast along the road until you see three health bonuses going south. Follow them past the trees and ice to reach two pine trees, a chaingunner, and a teleporter. The teleporter takes you to the red skull key. (sector 43)
  5. Go southeast along the road, then east and when you can, go north. Flip the switch near the boxes here to open the garage door to the northeast. Inside, one of the lights above is green instead of yellow. Use it to open a passage to the east. Follow it as it goes around and you will be able to jump onto the tops of the crates from earlier. (sector 497)
  6. From the crates, go east and into the cold water. Head northeast a bit, then northwest and into a cave with a soul sphere and a teleporter. (sector 618)
  7. The teleporter in Secret #6 takes you to an ice rock further south from the garages. Hop to the rock to the west, then go on the smaller portion of this rock and hop northwest to get a berserk pack. (sector 272)
  8. Go back to the cold water at the northeast end and go all the way northeast, behind a big building, and use the teleporter here. You will teleport to a large section of ice near the garages where you can get ammo and a backpack. (sector 526)
  9. In the building with the fountain, go to the southeast side to find a small button on the ground. Using it opens up two alcoves to the west near the door. Enter the north alcove and use the teleporter to reach the top of the fountain. You can get health bonuses and the blue skull key on the other spouts of the fountain below by directly using them. (sector 323)
  10. Go back to the road and head north, and when you can, head northwest on the ice. Go on the west edge near the ice but do not fall down, then head around the iceberg to get a soul sphere. (sector 988)
  11. Once you get the three skull keys (for the yellow skull key, go to the exit and take the teleporter to the left), go back to the area with the three keycard switches and head west. Open the three doors here to reach a room with a megaarmor and a switch that reveals the secret exit arena. (sector 779)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 6:16.74 Andromeda 2021-04-30 Cross-listed from Pacifist
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 15:51.11 Dylan Gill (TheV1perK1ller) 2017-11-06
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit) 6:16.74 Andromeda 2021-04-30
UV pacifist (secret exit)

The data was last verified in its entirety on January 14, 2022.


Map data[edit]

Things 1064
Vertices 19616*
Linedefs 14780
Sidedefs 27880
Sectors 1017
* The vertex count without the effect of node building is 13378.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]