MAP15: Heated Heights (Skulldash)


Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three

10 11 12 13 25 30

Tier Four
Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2

43 44 45 46 47 48 49 50 51

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Heated Heights is the fifteenth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "".


Map of Heated Heights
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Behind the starting point, you can get a rocket launcher and boxes of rockets. (sector 131)
  2. From the top of the first rock, get on the west dock and make a running jump west to land on an island with a golden skulltoken. (sector 54)
  3. At the east side of the first rock, head south on the edge and west to a blue skulltoken. (sector 60)
  4. On the first rock, near the north side with the zigzag bridge, head west and follow this edge all the way west to two blue skulltokens. (sector 128)
  5. If you look to the southeast corner of the map, you will see a target. Shoot it to teleport there and get regeneration and skulltokens. (sector 218)
  6. Behind the southernmost switch is a soul sphere. (sector 276)
  7. At the exit teleporter, jump onto the red wall and follow it around to a blue skulltoken. (sector 172)
  8. On the walkways at the south end, rocket jump up to the rock to the north, then again to the west. Head south to get energy cell packs and a megasphere. (sector 70)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.


Map data[edit]

Things 287
Vertices 2628*
Linedefs 2295
Sidedefs 4243
Sectors 341
* The vertex count without the effect of node building is 1984.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]