MAP15: Megiddo III (NOVA III)

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NOVA III maps
Hell maps

01 02 03 04 05 06 07 08 09 10

Jungle/temple maps
Lunar base maps

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Megiddo III is the fifteenth map of NOVA III. It was designed by A2Rob, Paul977, Pegleg and Scotty, and uses the music track "Dark Angel," composed by James Paddock (Jimmy).

Walkthrough[edit]

Map of Megiddo III
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. East section: When you are ready to jump to the yellow skull key, look to the northeast first for a satyr switch. Shoot it, then drop down and quickly run east, then north. Stay in this alcove until it rises, then use the switch. Descend and head south, picking up the health bonuses, then using the switch to the west. Then go to the lift leading up and you can get the soul sphere and yellow keycard. (sector 567)
  2. West section: In the hall with the red skull key, use the red stained glass behind where you teleported and shoot the switch you see. Afterwards, as you are exiting this area, there will be a section of the wall to the west you can go through, leading to the red keycard. (sector 2156)
  3. South section: In the outdoor area, use the wall to the east which is darker than the other walls to find a radiation suit. (sector 1501)
  4. South section: In the area with the blue keycard, use a lift to the southeast and use the switch here, then go to the southwest and use a lift here to go up. Enter the passage to find a megaarmor and stimpacks. (sector 1596)
  5. South section: In the area with the blue keycard, head to the south part and drop into the hole in the north. Use the switch to teleport to a soul sphere. (sector 1639)
  6. South section: In the area with the blue keycard, use the door to the west that requires the blue skull key, then use the switch at the end. Backtrack to the blue keycard room and look to the north to find a pentagram switch that can be shot. This opens up the bars to the higher ledge to the north, where there are two switches. Backtrack there and use the switches to access the blue keycard (note that it is possible to use both of these switches from ground floor, which means you do not have to shoot the pentagram switch). (sector 1542)
  7. Main hub: Drop off into the water and go to the east side. A switch will be down here. Use it and go southwest to the nearest teleporter back to the starting point. Go back to the portal to the east section, then look north and shoot the gargoyle switch here before it closes (it will last for about ten seconds). After doing so, climb to the main temple and go to the west side. Drop off and grab the chainsaw, which will cause a passage to open to the north. Follow this passage to a switch that requires all six keys. Make sure you have all of them (the keycards are in Secrets #1, #2, and #6), then use the switch and grab the soul sphere. Continue north and grab the supplies. Approach the north ledge to reveal a cyberdemon and a switch that leads to the secret exit. (sector 2100)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 1638
Vertices 9876*
Linedefs 11687
Sidedefs 19014
Sectors 2169
* The vertex count without the effect of node building is 9876.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]