This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: Monster Camp is the fifteenth map of Rabbit's All-comers Mapping Project. It was designed by CBM and uses the music track "".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room that is two above the starting point, jump into the pool for a soul sphere. (thing 439)
- In the room east of the starting point, jump into the pool for a megaarmor. (thing 440)
- In the room south of the starting point, jump into the pool for an invulnerability. (thing 441)
- At the library, climb the higher set of steps to the railing, then jump southeast. Jump west, climb the steps, and stay on this perimeter as you go north, then east. Keep going east at the northeast corner and head all the way to the megaarmor. (thing 467)
- From Secret #4, take the northwest path all the way to the teleporter. The teleport landing you go to is marked as a secret, but it does not trigger. (thing 468)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on March 24, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seventeen spawn points:
- facing north-west. (thing 390)
- facing north-west. (thing 391)
- facing north-west. (thing 392)
- facing north-west. (thing 393)
- facing north-west. (thing 394)
- facing north-west. (thing 395)
- facing north-west. (thing 396)
- facing north-west. (thing 397)
- facing north-west. (thing 398)
- facing north-west. (thing 399)
- facing north-west. (thing 400)
- facing north-west. (thing 401)
- facing north-west. (thing 402)
- facing north-west. (thing 403)
- facing north-west. (thing 404)
- facing north-west. (thing 405)
- facing north-west. (thing 406)
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
|
Cooperative
|
Weapons |
1 |
2 |
3 |
4 |
5
|
Chainsaw |
2
|
Shotgun |
3
|
Super shotgun |
23
|
Chaingun |
3
|
Rocket launcher |
1
|
Plasma gun |
2
|
Ammunition |
1 |
2 |
3 |
4 |
5
|
Clip |
1
|
Box of bullets |
1
|
4 shotgun shells |
1
|
Box of shotgun shells |
1
|
Rocket |
1
|
Box of rockets |
1
|
Energy cell |
1
|
Energy cell pack |
1
|
Health & Armor |
1 |
2 |
3 |
4 |
5
|
Stimpack |
30
|
Armor |
1
|
Megaarmor |
2
|
Items |
1 |
2 |
3 |
4 |
5
|
Armor bonus |
15
|
Health bonus |
19
|
Supercharge |
1
|
Backpack |
1
|
Invulnerability |
1
|
Keys |
1 |
2 |
3 |
4 |
5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1 |
2 |
3 |
4 |
5
|
Cooperative start |
8
|
Exploding barrel |
8
|
Teleport landing |
3
|
|
Deathmatch
|
Weapons |
1 |
2 |
3 |
4 |
5
|
Chainsaw |
2
|
Shotgun |
3
|
Super shotgun |
23
|
Chaingun |
3
|
Rocket launcher |
1
|
Plasma gun |
2
|
Ammunition |
1 |
2 |
3 |
4 |
5
|
Clip |
1
|
Box of bullets |
1
|
4 shotgun shells |
1
|
Box of shotgun shells |
1
|
Rocket |
1
|
Box of rockets |
1
|
Energy cell |
1
|
Energy cell pack |
1
|
Health & Armor |
1 |
2 |
3 |
4 |
5
|
Stimpack |
30
|
Armor |
1
|
Megaarmor |
2
|
Items |
1 |
2 |
3 |
4 |
5
|
Armor bonus |
15
|
Health bonus |
19
|
Supercharge |
1
|
Backpack |
1
|
Invulnerability |
1
|
Miscellaneous |
1 |
2 |
3 |
4 |
5
|
Deathmatch start |
17
|
Exploding barrel |
8
|
Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]