MAP15: Multiplex (Swift Death)

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Swift Death maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Multiplex is the fifteenth map of Swift Death. It was designed by Franck Livolant (franckFRAG) and uses the music track "Reason for Nothing," composed by Mark Klem for Requiem.

Walkthrough[edit]

Map of Multiplex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The sector you start in is a secret and is impossible to miss. (sector 32)

Secret exit[edit]

When you reach the exit room, you will notice a door (with a FIREBLU wall behind it) next to the yellow skull lever that you cannot open. To do so, backtrack to the south east of the map, with three small raising and lowering platforms in front of a flesh wall, with a chaingunner on each. If you step on them, then look towards the door from before. You will see that it has opened, but not for long. You will have to step onto or off of these platforms, then race to the exit room in order to reach the secret exit to MAP31: Fleshopolis.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:05.74 Gosu_Noob 2022-10-26 sw15p005.zip Cross-listed from Pacifist
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 1:33.31 Master Medi 2026-02-21 sw15m133.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit) 0:05.74 Gosu_Noob 2022-10-26 sw15p005.zip
UV pacifist (secret exit)
NoMo 100S 0:05.40 Vladislav Baymurzin (ClumsyDoomer) 2016-01-24 sw15o540.zip

The data was last verified in its entirety on February 23, 2026.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 152)
  2. facing south-west. (thing 153)
  3. facing north-west. (thing 154)
  4. facing south-east. (thing 161)

Statistics[edit]

Map data[edit]

Things 164
Vertices 625*
Linedefs 639
Sidedefs 989
Sectors 113

* The vertex count without the effect of node building is 515.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]