MAP15: Rusty Trombone Bay (32in24-6)

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32in24-6 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 00

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Rusty Trombone Bay is the fifteenth map of 32in24-6, a deathmatch megawad. It was designed by zap610 and uses a music track by Daniel Witt.

Analysis[edit]

Spawn pointsUnmarked
Map of Rusty Trombone Bay

Map layout[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing west. (thing 5)
  2. facing south-east. (thing 6)
  3. facing south-east. (thing 7)
  4. facing north-east. (thing 8)
  5. facing south-west. (thing 9)
  6. facing north-west. (thing 10)
  7. facing north-east. (thing 11)
  8. facing north-west. (thing 12)
  9. facing south-east. (thing 13)
  10. facing south-west. (thing 41)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 54
Vertices 1228*
Linedefs 1030
Sidedefs 2019
Sectors 176
* The vertex count without the effect of node building is 888.

Things[edit]

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 10
Chaingun 1
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 4
Box of shotgun shells 12
Box of rockets 2
Energy cell pack 2
Health & Armor 1-2 3 4-5
Stimpack 3
Medikit 5
Megaarmor 1
Items 1-2 3 4-5
Megasphere 1
Miscellaneous 1-2 3 4-5
Deathmatch start 10

See also[edit]

External links[edit]