MAP15: South Central (Doom 2 Reloaded)
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Doom 2 Reloaded maps 12-20 |
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MAP15: South Central is the fifteenth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 9:15.
Contents
Walkthrough[edit]
Essentials[edit]
Press the button in front of you to activate the lift, then open the door at the top to enter an office space with four "cubicles". Go west and north around the cubicles to a narrow doorway, which will close behind you as you pass through it, then walk south to a brightly-lit area with two Hell knights (or barons of Hell on Ultra-Violence (UV) and Nightmare (NM) skill levels) who are guarding another button. Press this button to open a wall in the north-east cubicle and reveal one or more demons, then go through that wall to enter the north-west cubicle and find a berserk pack and a shotgun. Press the button in this room, then open the door next to it and run west through a second door that has just opened to enter a dark corridor.
Follow the corridor down two flights of stairs to reach a large T-junction, then go down the steps here to reach an armor - you can see the blue keycard through a window just behind it. Walk east and go down some more steps to enter a room with imps and zombiemen, then go up the steps in the south-east corner to collect a super shotgun; doing so opens a wall to the west, revealing a number of demons (and one or two mancubi on Hurt Me Plenty (HMP) or higher). Go into that room and press the button on the south wall to lower the blue key, collect it then ride the pillar up to an opening that leads back to the large T-junction. Go west from the junction to two more flights of stairs, climb them then follow the corridor until you pass a door in the north wall. Open this door and kill any waiting enemies, then press the button at the bottom of the steps to open the wall ahead and reveal demons and arachnotrons. The red keycard is at the back of this room, but you should hug the outer wall to reach it as the flashing red pads in this room are highly damaging; once you reach the key, flip the switch behind it to reopen the door leading back to the corridor.
Go back to the staircases on either side of the large T-junction, open the door here then follow the corridor to a lobby. Open the blue bars in the south-west corner, press the button behind them to open a compartment on the opposite side containing revenants, then open the red bars in this compartment to reach a second button that opens the lobby door. Go outside and follow the road west and north to one or two mancubi guarding a rocket launcher, then go through the doorways here and head round the corner to see two staircases. Go down the western staircase to reach two doors, then open the west door and head forward (you can take either path) until you reach a lift guarded by zombies. Ride the lift up and enter the doorway in the east wall to go to the inner chamber, then approach the hatch in the east wall (it has a megaarmor in front of it on HMP or lower) to open it and reveal the yellow keycard.
Taking the yellow key opens compartments on either side containing knights (or barons on UV and NM). Open either set of yellow bars at the west end of the chamber to reach a lift that leads back to the surrounding hallway, then go back to the two staircases and head down the eastern stairs to reach a junction with two more doors. Press the button by the northern door to open it, then go through and approach another door straight ahead to go to MAP16: Research Facility.
Secret exit[edit]
Hidden inside secrets #1 to #4 are four computers that must be activated in a specific order. When all four computers are activated, a wall in secret #4 will lower, revealing a hidden teleporter to MAP31: Entryway Reloaded.
Other points of interest[edit]
Secrets[edit]
- At the terminal area at the north end of the map, use the computer that has white lines on it to open the way into the blocked-off room, containing a BFG9000 and a megaarmor among other supplies. Use the computer in this room to see the number 1 on it, which will allow you to reach the secret exit. (sector 538)
- After using the computer in secret #1, go back to the red key area and open the plain wall in the south-east corner. Use the lift to go up and claim the invulnerability, medikits, and ammo. There should be a second computer here, press it to reveal the number 2. (sector 361)
- Lower the blue key platform and ride it up. Look north to the armor, and get on its ledge. Carefully walk along to the left side and open the gray wall here for a passage of ammo and a supercharge. If you used the computer in secret #2, another computer will be here; when used, the number 3 pops up. (sector 556)
- At the starting area, go around to the switch where the barons (or knights on lower skill levels) were. There are three poles here. Go to the southernmost pole and look at its south side for a small green button. Press it, then run north to the secret area here for a light amplification visor, clips, shotgun shells, medikits, a backpack and a megaarmor. (sector 370) After using the computer in secret #3, there will also be another computer here that when used will display the number 4 and open up the way to the secret exit.
- Once you used the computers in the previous four secrets, the way to the secret exit opens up near secret #4. (sector 565)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed (normal exit) | |||||
UV speed (secret exit) | |||||
NM speed (normal exit) | 6:32.77 | DidierTranber | 2023-02-08 | dd15n632.zip | |
NM speed (secret exit) | |||||
UV max | 7:47.83 | cack_handed | 2010-07-24 | dd15-747.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | |||||
UV pacifist (secret exit) |
The data was last verified in its entirety on February 23, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing west. (thing 131)
- facing north. (thing 317)
- facing south. (thing 334)
- facing west. (thing 335)
- facing east. (thing 338)
- facing west. (thing 339)
- facing west. (thing 377)
- facing south. (thing 435)
- facing east. (thing 439)
- facing north. (thing 446)
- facing north-west. (thing 453)
- facing east. (thing 454)
Statistics[edit]
Map data[edit]
Things | 508 |
Vertices | 3089* |
Linedefs | 3119 |
Sidedefs | 4484 |
Sectors | 600 |
Things[edit]
This level contains the following numbers of things per skill level:
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