MAP15: Teleportation Delta (Struggle)
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Struggle maps |
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Episode 1 - The Catastrophe Begins |
Episode 2 - Two Gateways to Inferno
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Episode 3 - Antaresian Legacy |
This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP15: Teleportation Delta is the fifteenth map of Struggle. It was designed by Seongbae Park (antares031) and uses the music track "Welcome to Skull's Hell" from Fortress 2 Blue. The par time defined in MAPINFO is 12:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the western area, go to the northwest switch, then look to the southwest corner of this small room to find another switch. Flip it, then head back to the start of this area to find medikits, boxes of grenades, and a grenade launcher. (sector 347)
- At the start, open the wall to the east to get a hammertime. (sector 361)
- At the eastern area, head to the southwest and use the wall with the blinking light to find a megaarmor. (sector 418)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed (normal exit) | |||||
UV speed (secret exit) | |||||
NM speed (normal exit) | |||||
NM speed (secret exit) | |||||
UV max | 7:13.89 | Dylan Gill (TheV1perK1ller) | 2018-10-30 | sg15-713.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | |||||
UV pacifist (secret exit) |
The data was last verified in its entirety on January 16, 2022.
Statistics[edit]
Map data[edit]
Things | 1366 |
Vertices | 11183* |
Linedefs | 8874 |
Sidedefs | 14085 |
Sectors | 493 |
Things[edit]
This level contains the following numbers of things per skill level:
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