MAP15: The Vault (Hellbound)

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Hellbound maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: The Vault is the fifteenth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "Stalag 3-D," originally composed by Lee Jackson for Duke Nukem 3D.

Walkthrough[edit]

Map of The Vault
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Drop down at the start and enter the lower passages. Go until you see a brightly lit area to the north. To the south of that, open the green wall in the southwest corner for a super shotgun. (sector 66)
  2. In the easternmost room with the two lifts, ride the first one up and look south. Shoot the switch, then jump to the ledge on the east side. Go into the room for a megaarmor, a chaingun, a backpack, a box of ammo, and a switch. The switch will open up the alcove with the red key in one of the hallways in the center of the map, which is required for reaching the secret exit. (sector 434)
  3. Head south into the hall with the rising and lowering chaingunner blocks. Head to the east end of the hallway, and use the step to go over the railing. Head around for a stimpack and a partial invisibility. (sector 553)
  4. Enter the southernmost room requiring the blue key. Quickly go up the steps and head around to spot a button. Shoot it, and on the inner bend another button will show up. Do not go down the steps, or this button will be closed off. Press this button, then quickly go around to where the previous button was and look at the opposite wall for a third button. Quickly push this, then run west through the opening for the secret. Go all the way through to the switch, which will open the way to the secret exit. (sector 1023)
  5. In the southwest hallway with the monsters behind cages, enter the control room and press the right switch. This releases the monsters, but also opens up an alcove containing an invulnerability nearby. (sector 1685)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 15:17.89 lirui1001 2020-08-09 hb15-1517.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 664)
  2. facing south-east. (thing 665)
  3. facing north-east. (thing 666)
  4. facing south-west. (thing 667)
  5. facing west. (thing 668)
  6. facing north. (thing 669)
  7. facing west. (thing 670)

Statistics[edit]

Map data[edit]

Things 705
Vertices 12115*
Linedefs 12513
Sidedefs 19550
Sectors 2021
* The vertex count without the effect of node building is 10114.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]