MAP15: Toxic Wastelands (Doom Core)
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Doom Core maps 12-20 |
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This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
MAP15: Toxic Wastelands is the fifteenth map of Doom Core. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Intermission from DOOM," composed by Robert Prince.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go all the way northwest and use the yellow bar to reach the secret exit. (sector 7)
- Enter the nukage and head to the east end of the eastern structure (the one you start on). Go southwest to find a soul sphere. (sector 87)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed (normal exit) | 0:18.43 | Brian Knox (Snakes) | 2011-07-07 | co15-018.zip | |
UV speed (secret exit) | 0:18.89 | Boris Klimeš (dew) | 2011-07-12 | co15s018.zip | |
NM speed (normal exit) | |||||
NM speed (secret exit) | |||||
UV max | 1:42.89 | Yousuf Anik | 2016-03-18 | co15-142.zip | |
NM 100S | 0:26.11 | DidierTranber | 2011-07-10 | co15s026.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | |||||
UV pacifist (secret exit) | |||||
NoMo (normal exit) | 0:18.63 | Arthur O. (Archi) | 2011-07-10 | co15o018archi.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 287)
- facing west. (thing 288)
- facing east. (thing 289)
- facing west. (thing 290)
Statistics[edit]
Map data[edit]
Things | 317 |
Vertices | 731* |
Linedefs | 748 |
Sidedefs | 1121 |
Sectors | 88 |
Things[edit]
This level contains the following numbers of things per skill level:
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