MAP15: Trapped in an Asylum (Herian 2)

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Herian 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
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MAP15: Trapped in an Asylum is the fifteenth map of Herian 2. It was designed by Ian Wilson.

Walkthrough[edit]

Map of Trapped in an Asylum
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Shoot the walls in the blue key courtyard to open up the doors at the hallway to the south. The side areas with the paintings have partial invisibility and a computer area map. (sector 169)
  2. See Secret #1. (sector 170)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing east. (thing 5)
  3. facing west. (thing 6)
  4. facing north. (thing 7)

Statistics[edit]

Map data[edit]

Things 383
Vertices 1210*
Linedefs 1144
Sidedefs 1946
Sectors 201
* The vertex count without the effect of node building is 959.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]