MAP15: Trouble Town (Zone 300)


Zone 300 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP15: Trouble Town is the fifteenth map of Zone 300. It was designed by Paul Corfiatis and uses the music track " ".


Map of Trouble Town
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Take the lift up at the start, then head east and lower the window to get energy cell packs and a BFG9000. (sector 33)
  2. Get through the level normally and once you get to the exit switch, leave the exit hall and jump into the nukage at the south end. Step on the glowing tile, then teleport out and head to the back alley north of the northernmost building. You will find the switch leading to the secret exit. (sector 65)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 283)
  2. facing south. (thing 284)
  3. facing south-east. (thing 285)
  4. facing east. (thing 286)


Map data[edit]

Things 295
Vertices 321*
Linedefs 300
Sidedefs 473
Sectors 67
* The vertex count without the effect of node building is 236.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]