MAP15: Wormhole Junction (Ancient Aliens)


Ancient Aliens maps
One Last Vision Quest

01 02 03 04 05 06 07 08 09 10

Applied Einstein
You're the Alien Now

19 20 21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15: Wormhole Junction is the fifteenth map of Ancient Aliens. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Hypercube," composed by Stuart Rynn (stewboy). The par time is 7:30.

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Map of Wormhole Junction
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After the three-key door, take the lift up and head north. Press on the scrolling wall with purple and orange characters to lower a wall behind you with an invulnerability and a teleporter back to the starting point. (sector 792)
  2. In the red key area, you are supposed to shoot switches to get out of there. Before doing so, head to the far end of the ledge you are on and turn right. You can spot a switch tucked behind a wall here. Shoot this one, and head out of the area. Open the red key bars and if you turn left (east), you could spot a red teleporter. Take it to reach a new area. Here, pressing the switch causes stairs to form and you will have to fight polydrones and a mancubus. The secret exit is located in this area, although you are free to head back to the main area via a teleporter. (sector 1689)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 06:03 Andrea Rovenski (Cyberdemon531) 2016-07-28
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 16, 2018.


Map data[edit]

Things 740
Vertices 10045*
Linedefs 11754
Sidedefs 18094
Sectors 1733
* The vertex count without the effect of node building is 10045.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]