MAP15: Yesterday's Noose (50 Monsters)


50 Monsters maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 35

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP15: Yesterday's Noose is the fifteenth map of 50 Monsters. It was designed by Brayden Hart (AD_79) and uses the music track "Call Doctor Birch, 0-800," composed by Gus Knezevich (Alfonzo).


Map of Yesterday's Noose
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you get the secret blue key in Secret #2, go to the blue switch at the south end and use the switch back there, then head for the west side of the map to reach the secret exit. (sector 24)
  2. After grabbing the red key, the blood area at the east end opens up. Attempting to grab the energy cell pack reveals a wall to the north with mancubi and armor bonuses. To the right is the blue key on a pole. If you go to the left and look south at the dead end, shoot at the switch to lower the pole and collect the blue key to get the secret. (sector 125)
  3. This secret is adjacent to both sectors that make up Secret #1, however it is impossible to reach either of them without using the no-clipping cheat due to the sectors themselves being up against a wall and too thin to register. (sector 186)


Only 66% secrets is possible on the map due to the nature of Secret #3.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 215
Vertices 1642*
Linedefs 1526
Sidedefs 2354
Sectors 191
* The vertex count without the effect of node building is 1282.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]