MAP15 (2 Sectors)


2 Sectors maps 11-17

01 02 03 04 05 06 07 08 09 10
(11 - 17)

This level occupies the map slot MAP15. For other maps which occupy this slot, see Category:MAP15.

MAP15 is the fifteenth map of 2 Sectors. It was designed by Lee Wallis (DooMAD).


Map of MAP15
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Watch out for Wolfenstein SS placed throughout the level. Open the door in front of you then head down the passage on your left to another door and step through it. Turn left and follow the passage past two more doors until you reach the north-east corner of the level, then turn left and open the door in front of you. Kill the SS waiting behind the door then turn left to see eight more SS guarding an elevator door; press use on it to finish the level.

Other points of interest[edit]

A shotgun can be found in the south-west corner of the level, while a chaingun can be found in the south-east corner.


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:07.43 Aleksey Kamenev (4shockblast) 2020-09-10 Cross-listed from Pacifist
NM speed 0:53.49 Donatas Tamonis (Donce) 2005-12-21
UV max 0:31.74 DreamTimes 2023-02-19
UV -fast 0:49.14 Brian Nesser (Anima Zero) 2005-12-21
UV -respawn
UV Tyson 2:08.09 Adolf Vojta (Gusta) 2005-12-21
UV pacifist 0:07.43 Aleksey Kamenev (4shockblast) 2020-09-10
NoMo 0:05.34 Tobby 2022-08-08

The data was last verified in its entirety on February 23, 2023.


Map data[edit]

Things 52
Vertices 150*
Linedefs 156
Sidedefs 168
Sectors 2
* The vertex count without the effect of node building is 144.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • The shape and texturing in this level is reminiscent of a Wolfenstein 3D map.

See also[edit]


External links[edit]