MAP16: Suburbs (Doom II)

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Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Suburbs is the sixteenth map of Doom II. It was designed by Sandy Petersen and uses the music track "The Demon's Dead". The par time is 2:30.

In the Sony PlayStation and Sega Saturn versions of Doom II, this level grants the player access to the hidden level MAP58: The Mansion.

Walkthrough[edit]

Map of Suburbs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the start, walk straight ahead and go through the door just around the corner. The outdoor area you'll arrive in consists of two small buildings inside a tall, circular, black barrier wall, as well as several buildings outside the wall. There are two exits in the black wall; go through either and make your way to the nukage pond in the southwest corner of the map. In the pool is a wooden structure with some stairs leading up to the blue skull key. Upon picking the key up, a large number of monsters will teleport in, so be prepared.

At the north end of the map is a grey brick building; walk up the stairs in the corner and go through the lion-faced door around the corner at the top. Inside is a glowing blue/red wall as well as a blue key door. Open the blue door and pick up the red skull key inside. Next to the red key is a satyr face switch. Flip it; it lowers the glowing blue/red wall in the previous room, revealing a hidden teleporter. Run to it quickly, as it only lowers for a short time period. You'll be taken to an otherwise unreachable platform with some likely useful plasma guns.

Once you're ready to exit the level, make your way to the structure made of several black and gray "cubes" in the northeast. The two platforms with the more rectangular-shaped patterns on them lower like lifts, allowing you to access the highest ledge. Once you reach the top, turn around and lower the second lift platform again (while still on the top ledge). This causes the wall of the ledge you're on to lower as well, revealing the exit teleporter blocked by a red skull column; open it using your key and exit.

Other points of interest[edit]

The southwest corner of the complete map contains a rectangular inaccessible area connected to the nukage pool by a small tunnel. This room contains the swarm of imps, cacodemons, and mancubi which teleport in when obtaining the blue key.

Secrets[edit]

Official[edit]

  1. Enter the southern building in the central area in the level. Inside is a blue-carpeted room with a small pedestal-like structure in its center. Use this pedestal as you would a lift, and ride up. There is a small fiery hole in the eastern wall of this room. Shoot inside this hole to cause one of the bookshelves to rise, revealing a megasphere. (sector 41) You will need to fall into the pit for the secret to count, as it is possible to retrieve the megasphere without triggering the secret.
  2. Use the torch in the southwestern corner of the room to raise the wall in front of the pair of eyes. It leaves a small, low wall which you can use as a lift to get level with the eyes, allowing you to shoot the eyes. Once you hear the sound of a door opening, turn right to enter a newly opened alcove. (sector 33) Alternatively, you can ride the same pedestal as for secret #1 and use the super shotgun, thanks to its wide spread it may impact the eyes after a few tries.
  3. Enter the red brick building in the east of the map through the door on its eastern wall. The corpse-wall behind the door is a false wall that can be walked straight through. (sector 13)
  4. Inside secret #3, lower the right grey stone wall and ride it up. Once at the top, run onto the adjacent raised platform, into a pool of blood. Flip the switch to reveal a BFG9000. (sector 7)

Non-official[edit]

  1. To get to the raised platform with the plasma guns on it, go inside the northernmost building. Behind the blue door is a red skull key sitting in a window. Stand in the window sill and press the satyr-faced switch to lower the big blue/red fire wall in the previous room, which reveals a teleporter. Step through to get the plasma guns.

Bug in the Xbox port of the game[edit]

In the Doom II port found in the Xbox version of Doom 3/Resurrection of Evil, if too many monsters are on the map and a game is saved and later restarted, it runs the risk of freezing upon loading it, resulting in needing to reboot the Xbox system entirely and starting the game anew.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

The super shotgun can be bumped from outside the building it is housed in, which is useful both in single player and deathmatch.

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:11 Adam Hegyi 2001-03-24 lv16-011.zip
NM speed 00:12 Marijo Sedlić (Sedlo) 1999-09-12 nm16-012.zip
UV max 02:46 Radek Pecka 2002-08-16 lv16-246.zip
NM100S 00:42 Jean-Charles Dorne (JCD) 2014-12-17 ns16-042.zip
UV -fast 02:49 Ole Hartvigsen (hartvix) 2000-06-04 fa16-249.zip
UV -respawn 02:11 Henning Skogstø 2000-04-05 re16-211.zip
UV Tyson 07:33 Jim Leonard (Xit Vono) 2002-07-24 ty16-733.zip
UV pacifist 00:11 Adam Hegyi 2001-03-24 pa16-011.zip

The data was last verified in its entirety on July 5, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:10.97 Billa 2023-07-20 lv16p1097.zip Cross-listed from Pacifist
NM speed 0:11.46 Billa 2023-07-28 lv16n1146.zip Also Pacifist
UV max 2:19.80 Looper 2020-11-22 lv16-219.zip
NM 100S 0:36.09 Meowgi 2023-02-15 lv16s036.zip
UV -fast 2:35.37 Andrea Rovenski (Cyberdemon531) 2022-11-21 lv16f235.zip
UV -respawn 2:09.60 Andrea Rovenski (Cyberdemon531) 2023-01-23 lv16r209.zip
UV Tyson 5:39.60 j4rio 2017-09-23 lv16t539.zip
UV pacifist 0:10.97 Billa 2023-07-20 lv16p1097.zip
NoMo 0:10.40 Billa 2023-07-27 lv16o1040.zip
NoMo 100S 0:44.83 kvothesixstring 2022-07-23 lv16os44.zip
Stroller 0:19.91 Billa 2022-09-09 str16-019.zip
Collector 0:50.97 hokis 2010-04-09 lv16col050.zip

The data was last verified in its entirety on August 12, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-west. (thing 6)
  2. facing south-west. (thing 242)
  3. facing north. (thing 243)
  4. facing south. (thing 244)
  5. facing north-west. (thing 245)
  6. facing north-east. (thing 246)
  7. facing south-east. (thing 247)

Statistics[edit]

Map data[edit]

Things 249
Vertices 754*
Linedefs 778
Sidedefs 1088
Sectors 142
* The vertex count without the effect of node building is 625.

Things[edit]

This level contains the following numbers of things per skill level:

Inspiration and development[edit]

Sandy Petersen has claimed that the layouts of two of the buildings in Suburbs were directly taken from real life: the south-center building was modeled after his own house, and the northernmost building was modeled after his father's house.[1][2]

Trivia[edit]

  • The official French name of this level is La Banlieue.

External links[edit]

References[edit]

  1. Petersen, Sandy (18 July 2016). "Favorite Doom level? Doom 2, level 16. One building is my actual house plans. Another is my dad's. The more you know ...." Twitter. Retrieved 21 July 2016.
  2. Petersen, Sandy (2 December 2020). "DOOM 2 level 16 House Tour." YouTube. Retrieved 3 December 2020.