MAP164: Camel Through The Doom Hole (Rabbit's All-comers Mapping Project 2023)

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RAMP 2023 maps 160-169

HUB 01 02 03 04 05 06 07 08 09
10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
(160 - 169)
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209
210 211 212 213 214 215 216 217 218 219
220 221 222 223 224 225 226 227 228 229
230 231 232 233 234 235 236 237 238 239
240 241 242 243 244 245 246 247 248 249
250 251 252 253 254 255 256 257 258 259
260 261 262 263 264 265 266 267 268 269
270 271 272 273 274 275 276 277 278 279
280 281 282 283 284 285 286 287 288 289
290 291 292 293 294 295 296

This level occupies the map slot MAP164. For other maps with a non-standard slot, see Category:Non-standard map slots.
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MAP164: Camel Through The Doom Hole is the one hundred sixty-fourth map of Rabbit's All-comers Mapping Project 2023. It was designed by Uncreative Output and uses an unnamed track by A Welcome Destruction (Alpha Omega).

Walkthrough[edit]

Map of Camel Through The Doom Hole
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room with the first teleporter, lower a wall to the north and press the switch, which creates steps in the hall before. Head west on the steps, then south and southwest, the north and into a room with the blue keycard. (sector 107)
  2. Take the teleporter and head north as the objects build around you. Lower the crate and head around to the red keycard. (sector 36)
  3. After opening the doors to the room with the shape ceiling, head up the slimefall and open the west wall to find the yellow keycard and green armor. (sector 75)
  4. In the large courtyard, go to the northeast corner and use the three keycards to find a secret switch leading back to the starting hall. (sector 136)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 11, 2023.

Statistics[edit]

Map data[edit]

Things 191
Vertices 2373
Linedefs 2599
Sidedefs 4457
Sectors 270

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]