MAP164: Ventryway is the one hundred sixty-fourth map of Rabbit's All-comers Mapping Project. It was designed by DrJordo and uses the music track "The Healer Stalks," originally composed by Robert Prince for Doom II.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the vent maze at the beginning, open the wall directly opposite the yellow door for a chaingunner and green armor. (sector 14)
- In the warehouse that is blinking, head to the northwest stack of crates from the east side and lower that side to get a backpack. (sector 25)
- In the room north of the bathroom, climb the green fountain to the top to lower the west wall with a berserk pack. (sector 88)
- In the north valley, jump to the northwest rock and find a switch here. This lowers the bloodfalls to the southwest, revealing a plasma gun. (sector 96)
- At the southeast room, go back to the lift and use the wall to the right of that lift, which lowers a slimefall to the north. Go there and take the lift up to get a megaarmor. (sector 221)
- Enter the bathroom of the base and open a stall. Ride the stall door up and jump to the south mirror to teleport to armor bonuses. (sector 311)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on March 24, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing south. (thing 266)
- facing east. (thing 267)
- facing west. (thing 268)
- facing north-west. (thing 269)
- facing south-east. (thing 270)
- facing east. (thing 271)
- facing north. (thing 272)
- facing east. (thing 274)
- facing south-east. (thing 275)
- facing south. (thing 340)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1668.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
13
|
Shotgun guy |
9 |
18 |
19
|
Heavy weapon dude |
8 |
10 |
11
|
Imp |
50 |
57 |
56
|
Lost soul |
1 |
4 |
5
|
Demon |
4 |
4 |
3
|
Spectre |
5 |
5 |
6
|
Revenant |
6 |
7 |
7
|
Cacodemon |
2 |
3 |
3
|
Pain elemental |
2
|
Hell knight |
6 |
6 |
8
|
Arachnotron |
1 |
2 |
2
|
Mancubus |
4
|
Arch-vile |
1
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
17
|
Box of bullets |
7
|
4 shotgun shells |
16 |
17 |
17
|
Box of shotgun shells |
5
|
Energy cell |
9
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18 |
15 |
14
|
Medikit |
16 |
15 |
11
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
74 |
75 |
75
|
Health bonus |
38
|
Backpack |
1
|
Berserk |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
6
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
13
|
Shotgun guy |
9 |
18 |
19
|
Heavy weapon dude |
6 |
8 |
9
|
Imp |
50 |
57 |
56
|
Lost soul |
1 |
4 |
5
|
Demon |
4 |
4 |
3
|
Spectre |
5 |
5 |
6
|
Revenant |
3 |
4 |
4
|
Cacodemon |
1 |
2 |
2
|
Pain elemental |
2
|
Hell knight |
3 |
3 |
5
|
Arachnotron |
1 |
2 |
2
|
Mancubus |
3
|
Arch-vile |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
17
|
Box of bullets |
7
|
4 shotgun shells |
16 |
17 |
17
|
Box of shotgun shells |
5
|
Energy cell |
9
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18 |
15 |
14
|
Medikit |
16 |
15 |
11
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
74 |
75 |
75
|
Health bonus |
38
|
Backpack |
1
|
Berserk |
1
|
Radiation shielding suit |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
10
|
Teleport landing |
6
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]