MAP165: Dead Facility (Rabbit's All-comers Mapping Project 2023)
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This level occupies the map slot MAP165. For other maps with a non-standard slot, see Category:Non-standard map slots.
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MAP165: Dead Facility is the one hundred sixty-fifth map of Rabbit's All-comers Mapping Project 2023. It was designed by Sharb and uses the music track "In the Dark" by Robert Prince.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the area with conveyors and crushers, head to the middle crusher, then head back to the north ledge to find a megasphere. (sector 190)
- Near the middle crushers, open an orange wall to the west to get a megaarmor. (sector 185)
- On the rooftop with five switches, press the middle one, then quickly run east, then north to the northwest end which has a plasma gun and health bonuses. (sector 47)
- Leave the rooftop by entering the east building and kill the zombieman in the northeast room. Leave this building and take the teleporter to the east for a shortcut to the exit. (sector 316)
- Return to the starting area once you have the yellow key and open the yellow door there. Take the lift and follow the path all the way to the super shotgun. (sector 31)
Bugs[edit]
The red key required to beat the map is unavailable on I'm Too Young To Die.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on September 11, 2023.
Statistics[edit]
Map data[edit]
Things | 201 |
Vertices | 1389 |
Linedefs | 1765 |
Sidedefs | 2869 |
Sectors | 408 |
Things[edit]
This level contains the following numbers of things per skill level:
|