MAP167: Passing by a forgotten village (Rabbit's All-comers Mapping Project 2023)

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RAMP 2023 maps 160-169

HUB 01 02 03 04 05 06 07 08 09
10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
(160 - 169)
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209
210 211 212 213 214 215 216 217 218 219
220 221 222 223 224 225 226 227 228 229
230 231 232 233 234 235 236 237 238 239
240 241 242 243 244 245 246 247 248 249
250 251 252 253 254 255 256 257 258 259
260 261 262 263 264 265 266 267 268 269
270 271 272 273 274 275 276 277 278 279
280 281 282 283 284 285 286 287 288 289
290 291 292 293 294 295 296

This level occupies the map slot MAP167. For other maps with a non-standard slot, see Category:Non-standard map slots.
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MAP167: Passing by a forgotten village is the one hundred sixty-seventh map of Rabbit's All-comers Mapping Project 2023. It was designed by Thelokk and uses the music track "Air" by Thelokk.

Walkthrough[edit]

Map of Passing by a forgotten village
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the halls west of the start, head to the north end and find a switch inside the cage. Press it, then run back and get the megasphere you see to the south. (sector 615)
  2. Go towards the west set of bars and go on the small metal poles to the south until about the midpoint. If you look at the west wall, a part of it looks darker. Use it and flip the switch behind it, then return to where Secret #1 was and head south. You will find a box of ammo, a box of shotgun shells, and an energy cell pack. (sector 692)
  3. At the large bridge area, head on the inner turn at the north end, go all the way right, and fall into the water, finding a teleporter. You will teleport to this secret area, where you are supposed to get a megaarmor. However, the megaarmor has lines on its platform you cannot cross, so you are not able to get the megaarmor. (sector 716)
  4. At the southeast switch, go to the northwest corner and flip the small switch there. Head back to the large bridge area, then to the halls to the east. Take the teleporter to the south and you can drop to a megaarmor. (sector 795)
  5. At the west end, enter the water, climb the steps, face southeast, and shoot the switch. Go on the rock that rises and jump to the one that had the switch to find boxes of rockets and a green armor. (sector 859)

Bugs[edit]

As noted in Secret #3, the megaarmor (sector 226) cannot be reached.

It seems impossible to leave the area south and west of the large bridge area (sector 294), e.g. after exiting Secret #4, via normal gameplay apart from rocket jumping.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 11, 2023.

Statistics[edit]

Map data[edit]

Things 1879
Vertices 10156*
Linedefs 9266
Sidedefs 17137
Sectors 2015
* The vertex count without the effect of node building is 7760.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]