MAP16: Abraxas (Doomworld Mega Project 2012)


DMP 2012 maps 11-18

01 02 03 04 05 06 07 08 09 10
(11 - 18)
19 20 21 22 23 24 25 26 27 28
29 30 33 34 35 36 37 38 39 40

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Abraxas is the sixteenth map of Doomworld Mega Project 2012. It was designed by Edward Cripps (Ed) and uses the music track "".


Map of Abraxas
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the southwest room, after flipping the large skull switch in the wood hall, head to the northeast corner and lower the wall. When it lowers all the way, approach the switch there for a lift to lower. Quickly run to the southeast flesh room and into the northwest alcove to get a soul sphere. (sector 908)
  2. After grabbing the yellow key, enter the northwest corner of the room and flip the switch, then go to the southeast corner and use the lift. Go east and use the lift there to get a BFG9000 and an energy cell. (sector 1120)
  3. When you open the exit switch area, four more alcoves will be lowering with it. When they lower all the way, enter the south alcove on the east wall and press on the back wall to reveal a switch. Press it, then quickly leave and enter the westernmost alcove where a teleporter is to get a megasphere and boxes of shotgun shells. (sector 1131)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 24, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 353)
  2. facing west. (thing 354)
  3. facing east. (thing 355)
  4. facing east. (thing 356)


Map data[edit]

Things 581
Vertices 4776*
Linedefs 4993
Sidedefs 8761
Sectors 1202
* The vertex count without the effect of node building is 3832.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]