MAP16: Blood & Bones (Doomium)
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| Doomium maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Blood & Bones (named "Blood and Bones" on the automap) is the sixteenth map of Doomium. It was designed by AdNauseam and uses the music track "Industrial," originally composed by Simon Judd (sirjuddington) for Hellcore 2.0.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the southeast end, go behind the large platform where the BFG9000 is to get an invulnerability. (sector 241)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on April 24, 2023.
Statistics[edit]
Map data[edit]
| Things | 686 |
| Vertices | 3420* |
| Linedefs | 2728 |
| Sidedefs | 5106 |
| Sectors | 395 |
* The vertex count without the effect of node building is 2559.
Things[edit]
This level contains the following numbers of things per skill level:
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