MAP16: Blood & Bones (Doomium)

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Doomium maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 27 28 29
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Blood & Bones (named "Blood and Bones" on the automap) is the sixteenth map of Doomium. It was designed by AdNauseam and uses the music track "Industrial," originally composed by Simon Judd (sirjuddington) for Hellcore 2.0.

Walkthrough[edit]

Map of Blood & Bones
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the southeast end, go behind the large platform where the BFG9000 is to get an invulnerability. (sector 241)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 24, 2023.

Statistics[edit]

Map data[edit]

Things 686
Vertices 3420*
Linedefs 2728
Sidedefs 5106
Sectors 395

* The vertex count without the effect of node building is 2559.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]