MAP16: Bulletproof (Cleimos 2)


Cleimos 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Bulletproof is the sixteenth map of Cleimos 2. It was designed by Rand and Steven Phares.

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Map of Bulletproof
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the red key area, get to the northeast corner of the room and a passage will open ahead of you. Enter this passage and go until you see a cracked wall on the right side. Open it to get a computer area map. (sector 185)
  2. In the large area at the north end of the map, go towards the right side and just south of the "2" switch, use the column to get a megasphere. (sector 248)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 12:06.74 EnragedEggplant 2023-07-14
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 24, 2023.


Player spawns[edit]

This level contains six spawn points:

  1. facing south-east. (thing 14)
  2. facing south-west. (thing 15)
  3. facing south-east. (thing 16)
  4. facing south. (thing 17)
  5. facing north-west. (thing 606)
  6. facing south. (thing 608)


Map data[edit]

Things 641
Vertices 1915*
Linedefs 1996
Sidedefs 1020
Sectors 320
* The vertex count without the effect of node building is 1591.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]