MAP16: Burial Grounds (Scythe)

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Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode
Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Burial Grounds is the sixteenth map of Scythe. It was designed by Erik Alm, and uses the music track "Donna to the Rescue" from Doom.

Walkthrough[edit]

Map of Burial Grounds
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Climb the rocks up to a large open area. From there, head left through a cavern to an area with tombstones. One of them contains a super shotgun. Head north into a larger area with tombstones. The blue skull key is to your right, but get the red key on the tombstone straight ahead first. If you pick up the nearby plasma gun, some tombstones far behind you will rise up revealing monsters, a berserk pack, and a megaarmor. When you pick up the blue key on the ledge, the gray stone wall with the torches in it will reveal a chapel with imps, an arch-vile, and two barons of Hell. There is a red switch on the left, and a blue switch on the right. Use the red switch first, and go through the nearby hall that it opens. There are several small coffins and demons in this room. Use the teleporter at the end to appear on top of the altar in the chapel. You will land on a yellow skull key. Now use the blue switch and head through the nearby hall hear to the yellow exit door.

Other points of interest[edit]

Secrets[edit]

  1. Grab the plasma gun in the graveyard, which will make the graves on the west side rise up. The grave with the megaarmor counts as a secret. (sector 116)

Bugs[edit]

On the graveyard with the red key, an arch-vile (on Ultra-Violence and above), a Hell knight, and a revenant will rise up from graves (hidden sectors) when you get a plasma gun. However, if you step into those graves before you get the gun, you'll fall into a non-textured transparent sector from which you can't escape.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:20.51 Aleksey Kamenev (4shockblast) 2016-04-03 sc16p020.zip Cross-listed from Pacifist
NM speed 0:35.77 Jochen Schneidau (Angus) 2005-08-12 sc16n035.zip
UV max 1:21.34 KineticBeverage 2024-01-30 sc_max.zip
NM 100S 0:33.40 Aleksey Kamenev (4shockblast) 2020-02-12 sc16s033.zip
UV -fast 2:30.83 Andrea Rovenski (Cyberdemon531) 2022-10-30 sc16f230.zip
UV -respawn 1:27.83 Andrea Rovenski (Cyberdemon531) 2022-10-30 sc16r127.zip
UV Tyson 2:56.89 Artem Safronov (SAV88) 2007-05-15 sc16t256.zip
UV pacifist 0:20.51 Aleksey Kamenev (4shockblast) 2016-04-03 sc16p020.zip
NoMo 0:19.97 Aleksey Kamenev (4shockblast) 2022-03-09 sc16o019.zip

The data was last verified in its entirety on March 8, 2024.

Statistics[edit]

Map data[edit]

Things 122
Vertices 1110*
Linedefs 1034
Sidedefs 1745
Sectors 232
* The vertex count without the effect of node building is 838.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]