MAP16: Caina (Doomworld Mega Project 2018)
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DMP2018 cl2 maps 11-18 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Caina is the sixteenth map in the DMP2018cl2 mapset of Doomworld Mega Project 2018. It was designed by DMPhobos and uses an untitled music track (E2M9/E3M1 theme) by Robert Prince, from Doom. The author's demo on skill 4 runs for 14:38.31 (30741 tics).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head north of the shotgun at the start and use the east wall to find a megaarmor, a radiation suit, and a light amplification visor. (sector 62)
- In the north tunnel of blood, head into a darker cave to find a stimpack, a medikit, a backpack, and a computer area map. (sector 113)
- In the outer hallway at the southwest end, find the lit satyr switch on the inner part of the hall and use it to lower the southwest wall, containing a berserk pack, a box of shotgun shells, and a box of ammo. (sector 226)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:09.29 | Zahid | 2019-02-14 | mp18l16-709.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 13, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing south. (thing 418)
- facing north. (thing 419)
- facing west. (thing 420)
- facing north. (thing 421)
- facing east. (thing 422)
- facing north. (thing 423)
Statistics[edit]
Map data[edit]
Things | 454 |
Vertices | 1967* |
Linedefs | 2119 |
Sidedefs | 2932 |
Sectors | 372 |
Things[edit]
This level contains the following numbers of things per skill level:
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