MAP16: Cathedral (Vile Flesh)
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Vile Flesh maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: Cathedral is the sixteenth map of Vile Flesh. It was designed by Gwyn Williams, who also composed the level's untitled music track, which is also used in MAP26: Service Tunnels.
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the northeast courtyard, enter the rocky room with the switch for the lift, then press on the east wall, which holds a megaarmor and several other supplies. (sector 334)
- In the northwest courtyard, drop off the side of the staircase to the ground below the walkway. Go to the switch to lower the wooden wall, then ride it up. At the top, a new wall opens up. Enter this area to get a megasphere. (sector 694)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 4:49.91 | Boris Klimeš (dew) | 2011-05-14 | vf16-449.zip | |
NM speed | |||||
UV max | 13:47.14 | Trevor Cheng (Daiyu Xiaoxiang) | 2014-06-10 | vf16-1347.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 3:23.86 | Doomdaniel95 | 2018-06-26 | vf16o323.zip | |
NoMo 100S | 6:02.91 | Gwyn Williams | 2003-05-23 | vile_nomo.zip |
The data was last verified in its entirety on July 10, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing east. (thing 579)
- facing west. (thing 580)
- facing east. (thing 581)
- facing north. (thing 582)
- facing north. (thing 583)
Statistics[edit]
Map data[edit]
Things | 599 |
Vertices | 5924* |
Linedefs | 5531 |
Sidedefs | 7797 |
Sectors | 892 |
Things[edit]
This level contains the following numbers of things per skill level:
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