MAP16: Chaos (Pursuit)

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Pursuit maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Chaos is the sixteenth map of Pursuit, a deathmatch megawad. It was designed by Richard Jaspars (Styx).

Analysis[edit]

Spawn pointsUnmarked
Map of Chaos

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 15)
  2. facing west. (thing 16)
  3. facing south. (thing 17)
  4. facing east. (thing 18)
  5. facing south-east. (thing 19)
  6. facing north-west. (thing 20)
  7. facing south-west. (thing 21)
  8. facing north-east. (thing 22)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 106
Vertices 295*
Linedefs 329
Sidedefs 458
Sectors 58
* The vertex count without the effect of node building is 264.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 2
Shotgun 1 2 1
Super shotgun 6 11 6
Chaingun 1 3 1
Rocket launcher 4 3 2
Plasma gun 0 1 1
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Box of bullets 0 2 0
Box of shotgun shells 0 2 0
Rocket 0 12 0
Box of rockets 0 2 0
Energy cell pack 0 2 0
Health & Armor 1-2 3 4-5
Stimpack 0 8 0
Armor 0 2 0
Megaarmor 0 1 0
Items 1-2 3 4-5
Supercharge 0 1 0
Backpack 0 4 0
Miscellaneous 1-2 3 4-5
Deathmatch start 8
Exploding barrel 9
Teleport landing 1

See also[edit]

External links[edit]