MAP16: Chaos (Pursuit)
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| Pursuit maps 12-20 |
|---|
|
01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Chaos is the sixteenth map of Pursuit, a deathmatch megawad. It was designed by Richard Jaspars (Styx).
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 15)
- facing west. (thing 16)
- facing south. (thing 17)
- facing east. (thing 18)
- facing south-east. (thing 19)
- facing north-west. (thing 20)
- facing south-west. (thing 21)
- facing north-east. (thing 22)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 106 |
| Vertices | 295* |
| Linedefs | 329 |
| Sidedefs | 458 |
| Sectors | 58 |
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Chainsaw | 2 | ||
| Shotgun | 1 | 2 | 1 |
| Super shotgun | 6 | 11 | 6 |
| Chaingun | 1 | 3 | 1 |
| Rocket launcher | 4 | 3 | 2 |
| Plasma gun | 0 | 1 | 1 |
| BFG9000 | 0 | 1 | 1 |
| Ammunition | 1-2 | 3 | 4-5 |
| Box of bullets | 0 | 2 | 0 |
| Box of shotgun shells | 0 | 2 | 0 |
| Rocket | 0 | 12 | 0 |
| Box of rockets | 0 | 2 | 0 |
| Energy cell pack | 0 | 2 | 0 |
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 0 | 8 | 0 |
| Armor | 0 | 2 | 0 |
| Megaarmor | 0 | 1 | 0 |
| Items | 1-2 | 3 | 4-5 |
| Supercharge | 0 | 1 | 0 |
| Backpack | 0 | 4 | 0 |
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 8 | ||
| Exploding barrel | 9 | ||
| Teleport landing | 1 | ||
