MAP16: City Bounds (Hellbound)

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Hellbound maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: City Bounds is the sixteenth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "The City Streets," originally composed by Robert Prince for Duke Nukem 3D.

Walkthrough[edit]

Map of City Bounds
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head west from the start and climb the first staircase you see. Go all the way east, then north, then west, staying on the ledge. Ignore the teleporter for now, and go around to the end of the ledge where you can get a box of shotgun shells and a megaarmor. (sector 13)
  2. The teleporter mentioned in Secret #1 takes you to a ledge, where a section of the building is open due to demonic corruption. Enter this building to find an energy cell pack and a plasma gun. Look out for the baron of Hell (or Hell knight on Hey, Not Too Rough or lower) who teleports in when you enter. (sector 1539)
  3. Head up the steps to reach the central structure in the beginning part of the map. Enter through the south door. In this room, go to the northeast corner and use the damaged wall to find a BFG9000 and some energy cells. (sector 1686)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 15:36.34 Neil Kloster 2020-06-27 hb16m1536.zip
NM 100S 2:14.74 mhrz 2022-05-02 hb16ns214.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing north-west. (thing 1184)
  2. facing north. (thing 1185)
  3. facing south. (thing 1186)
  4. facing north. (thing 1187)
  5. facing north-west. (thing 1188)
  6. facing north-east. (thing 1189)
  7. facing south. (thing 1190)
  8. facing south. (thing 1191)
  9. facing south. (thing 1192)
  10. facing west. (thing 1193)
  11. facing west. (thing 1194)

Statistics[edit]

Map data[edit]

Things 1217
Vertices 17283*
Linedefs 16110
Sidedefs 28088
Sectors 1978
* The vertex count without the effect of node building is 13612.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]