MAP16: Conclusion (Obituary)
From DoomWiki.org
| Obituary maps 12-16,31 |
|---|
|
|
01
02
03
04
05
06
07
08
09
10
11 |
MAP16: Conclusion is the sixteenth and final map of Obituary. It was designed by Denis Möller.
Contents
Walkthrough[edit]
Essentials[edit]
Open the door and press the button in front of you to lower some weapons, kill the demons and bazooka men in the courtyard then press the button at the north end to raise a staircase. Climb the stairs and open the wall directly ahead to enter a triangular area with a metal tower in the center—the tower contains a Romero's head which will begin spawning monsters when it notices you. Step on the lifts at the corners to go down to the lower level then press the buttons underneath the tower to lower some lifts. You need to ride the lifts that face the lava walls on each side of the tower and fire rockets at the correct times so they pass through the walls, but there are some moving barriers inside the tower that will block some of your shots. The level automatically ends when the head is destroyed.
Other points of interest[edit]
Secrets[edit]
- The ledge at the top of the stairs is a secret and is impossible to miss. (sector 34)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 1:21.40 | vdgg | 2009-07-18 | obticdp.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 52)
- facing north. (thing 77)
- facing north. (thing 78)
- facing south. (thing 79)
Statistics[edit]
Map data[edit]
| Things | 101 |
| Vertices | 312* |
| Linedefs | 295 |
| Sidedefs | 511 |
| Sectors | 59 |
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
