MAP16: Contain Yourself! (100LineN)

From DoomWiki.org

100LineN maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Contain Yourself! is the sixteenth map of 100LineN. It was designed by Jay Trent (Jayextee).

Walkthrough[edit]

Map of Contain Yourself!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Follow the path round to a berserk pack then drop into the nukage below and walk north to a radiation shielding suit. Run west and north through the nukage to enter a dark tunnel, then follow the tunnel past some imps and demons until you find the red keycard in front of a teleporter. Take the key and enter the teleporter to go to the middle floor, kill some more monsters then enter a second teleporter at the south end of the room to go to the top floor. Go to the north-east end of this floor to find a switch, which will raise a bridge to the exit door, then go to the north-west corner and drop down the hole here to get the yellow keycard. From the yellow key, go west and south to the bridge you raised earlier then open the yellow door and red barrier on the other side to reach the exit switch.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:13.54 lirui1001 2021-01-30 1n16-113.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 27, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 125)
  2. facing south-east. (thing 127)
  3. facing north-east. (thing 133)
  4. facing west. (thing 134)
  5. facing south-west. (thing 135)

Statistics[edit]

Map data[edit]

Things 137
Vertices 97*
Linedefs 100
Sidedefs 164
Sectors 19
* The vertex count without the effect of node building is 80.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]