MAP16: Corpse of Cthulhu (Road to Hades)

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Road to Hades maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Corpse of Cthulhu is the sixteenth map of Road to Hades. It was designed by Rose Holmes and uses the music track "Depths" by Zachary Stephens (Ribbiks), from Sunlust.

Walkthrough[edit]

Map of Corpse of Cthulhu
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the cave with the super shotgun, open the wall southwest of the steps to get a soul sphere. (sector 131)
  2. In the easternmost cave, head south of the area with chaingunners and look north through a small hole. Shoot the eye here to lower the east wall, where you can now get a megaarmor. (sector 166)
  3. In the destroyed cathedral, open a wall on the east side just south of the entrance to find energy cells and a BFG9000. (sector 227)
  4. Leave the cathedral to the northwest once you are able to. Head east to get to a soul sphere. (sector 413)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 9, 2024.

Statistics[edit]

Map data[edit]

Things 299
Vertices 3105*
Linedefs 2962
Sidedefs 5064
Sectors 567
* The vertex count without the effect of node building is 2431.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]