MAP16: Corruption (1000 Lines 3 CP)


1000 Lines 3 CP maps
Episode 1: Mars City

01 02 03 04 05 06 07 08 09 10 11

Episode 2: Tudor Times
Episode 3: Tropic Nightmare

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

Bonus maps

33 34

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Corruption is the sixteenth map of 1000 Lines 3 CP. It was designed by Pegleg and uses the music track "Pathfinder" by Chris Leeson (Psyrus).


Map of Corruption
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Inside the left building, walk up the steps and enter the left corridor. Use the switch, then head east of the steps to a floor that rises when you step on it. Up here is a megaarmor and a stimpack. (sector 8)
  2. At the northwest porch of the left building, jump east to a medikit. (sector 154)
  3. At Secret #2, shoot the skull to the south and head around the porch to a teleporter taking you to eighteen health bonuses. (sector 171)
  4. In the right building, climb the steps and open the east bookshelf to find health bonuses, armor bonuses, and a medikit. (sector 139)
  5. The switch in Secret #4 will open the door to the south, where you can access the farm with a soul sphere. (sector 138)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 2, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 4)
  2. facing south. (thing 536)
  3. facing north-east. (thing 537)
  4. facing east. (thing 538)
  5. facing west. (thing 539)


Map data[edit]

Things 670
Vertices 1155*
Linedefs 1000
Sidedefs 1461
Sectors 196
* The vertex count without the effect of node building is 813.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]