MAP16: Crestfallen (Jenesis)

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Jenesis maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Crestfallen is the sixteenth map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "Cliff," composed by Stuart Rynn (stewboy).

Walkthrough[edit]

Map of Crestfallen
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the end of the canyon with the marble temple, drop into the water in the southwest and take the lift back up. Head to the end of the waterfall and jump to the northeast platform. Make a running jump east to the energy cell pack. (sector 278)
  2. At the end of the canyon with the marble temple, drop into the water in the southwest and take the lift back up. Head to the end of the waterfall and jump to the platform with shotgun shells. (sector 394)
  3. In the blue room near the entrance of the base, enter the side room and use the switch to open the bars up ahead. Use the next switch that you find, then return to the blue room to find two alcoves open. To reach them, the panel opposite of the switch you used to open the bars can be used to lower the lifts leading to them. The northern alcove has a box of rockets, while the southern alcove (Secret #4) holds a backpack. (sector 519)
  4. See Secret #3. (sector 520)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 429
Vertices 3803*
Linedefs 3716
Sidedefs 5999
Sectors 607
* The vertex count without the effect of node building is 3042.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]