MAP16: Cul-de-sac (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Cul-De-Sac is the sixteenth map of Doom 2 the Way id Did. It was designed by Walker Wright (Pavera) in the style of Sandy Petersen and uses the music track "The Demon's Dead". The par time is 3:00.

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Walkthrough[edit]

Map of Cul-de-sac
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the large outdoor area, to the west there are two triangular platforms with torches on them. Activate the one to the south to find a blur sphere. (sector 55)
  2. Soon as you're teleported in the dark room to the southeast, press on the mossy wall section to find a light amplification visor. (sector 66)
  3. In the same room as #2, ignore the exit teleporter and go further north to the walkway to find a gargoyle switch guarded by a chaingunner. Press it to lower a wall section in front of the teleporter revealing a section with demons and a combat armor. (sector 71)
  4. Just as you come out of the eastern end of #3, press the wall in front of you to lower it, opening the path to a room with demons a box of shotgun shells. Lower the pillar next to it to collect the megasphere visible from the window in the dark room. (sector 72)
  5. From the small blue key door, go south and keep walking around until you reach the fifth window to your right. Look to your left and you'll see a wall section with a different texture between two walls. Shoot or hit it to reveal a twisting corridor full of lost souls that will ultimately take you to the soul sphere you could previously see from a small window in the blue key room. (sector 99)
  6. While still in #5, press the skull switch behind the soul sphere to reveal a teleporter to the computer area map in the middle of the eastern room. (sector 133)
  7. Take the teleporter in the room past the yellow key door to reach the room with the rising and falling floors. To the northeast there is a gargoyle switch: press it to open a path around and behind the exit teleporter with two rocket boxes. (sector 135)
  8. After you exit the room with #7, the platforms with the arachnotrons to the north will start rising and falling, allowing you to collect a soul sphere, a plasma gun, a BFG9000 and an invulnerability sphere. Each platform counts as a secret. (sector 172)
  9. See #8. (sector 174)
  10. See #8. (sector 211)
  11. See #8. (sector 215)

Bugs[edit]

A short red pillar with skull (Thing 57) for some reason is placed in the outside of the map.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 3)
  2. facing north-west. (thing 357)
  3. facing east. (thing 359)
  4. facing west. (thing 360)
  5. facing south-east. (thing 366)
  6. facing west. (thing 395)
  7. facing east. (thing 440)
  8. facing west. (thing 442)

Statistics[edit]

Map data[edit]

Things 470
Vertices 1132*
Linedefs 1257
Sidedefs 1806
Sectors 218
* The vertex count without the effect of node building is 989.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]