MAP16: DNA Replicate (Epic 2)
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Epic 2 maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: DNA Replicate is the sixteenth map of Epic 2. It was designed by Alexander S. (Eternal) and uses the music track "". The par time defined in MAPINFO is 2:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go to the northeast part of the main hallways and open the door. Follow the steps up to the rocket launcher room, then press on the northwest wall to find a passage leading to a megaarmor. (sector 1)
- At the start, head left all the way to the switch. Look to the wall at the southwest corner and use it to get a super shotgun, a green armor, and a box of shotgun shells. (sector 17)
- At the southwest end of the main hallways, just a bit northeast from the red door, use the wall with the terminal above it to get a berserk pack. (sector 154)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:58.80 | Veinen | 2015-01-09 | e216-758.zip | |
NM 100S | |||||
UV -fast | 8:59.00 | Tatsuya Ito (Tatsurd-cacocaco) | 2013-02-24 | e2falmps.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 1, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing north. (thing 8)
- facing south-west. (thing 28)
- facing east. (thing 95)
- facing west. (thing 96)
- facing south. (thing 97)
- facing south. (thing 98)
Statistics[edit]
Map data[edit]
Things | 495 |
Vertices | 1994* |
Linedefs | 1927 |
Sidedefs | 2765 |
Sectors | 276 |
Things[edit]
This level contains the following numbers of things per skill level:
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