MAP16: Dark Cave (Heroes' Tales)
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Heroes' Tales maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Dark Cave is the sixteenth map of Heroes' Tales. It was designed by Arthur O. (Archi).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the way north of the starting point. In this room, you will be attacked by demons who show up from the flanking walls to the southwest and southeast. Go through the southwest wall to find ammo clips and shotgun shells. (sector 29)
- Go through the southeast wall to find more ammo clips and shotgun shells. (sector 30)
- A switch is tucked in a light on the southeast wall in the same room as above. Use it to open up the north wall where a cacodemon guards a plasma gun and energy cell packs. (sector 45)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:49.60 | Brian Nesser (Anima Zero) | 2009-10-19 | ht16-149.zip | |
NM speed | |||||
UV max | 3:23.20 | Bdubzzz | 2021-09-15 | ht16-323.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
Things | 283 |
Vertices | 2307* |
Linedefs | 2035 |
Sidedefs | 3291 |
Sectors | 256 |
Things[edit]
This level contains the following numbers of things per skill level:
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