MAP16: Dark Cave (Heroes' Tales)

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Heroes' Tales maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Dark Cave is the sixteenth map of Heroes' Tales. It was designed by Arthur O. (Archi) and uses the music track " ".

Walkthrough[edit]

Map of Dark Cave
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the way north of the starting point. In this room, you will be attacked by demons who show up from the flanking walls to the southwest and southeast. Go through the southwest wall to find ammo clips and shotgun shells. (sector 29)
  2. Go through the southeast wall to find more ammo clips and shotgun shells. (sector 30)
  3. A switch is tucked in a light on the southeast wall in the same room as above. Use it to open up the north wall where a cacodemon guards a plasma gun and energy cell packs. (sector 45)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 283
Vertices 2307*
Linedefs 2035
Sidedefs 3291
Sectors 256
* The vertex count without the effect of node building is 1837.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]