MAP16: Dark Citadel (Doom 64 for Doom II)


Doom 64 for Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Dark Citadel is the sixteenth map of Doom 64 for Doom II. It was designed by Nevander, DeXiaZ and Brett Harrell (Mechadon), and uses the music track "They're Going to Get You" from Doom by Bobby Prince.


Map of Dark Citadel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Use the switch in the area west of the square hall, then go to the east end of the square hall and through a door. Go south a bit, then use the east wall with brown vines to find a soul sphere. (sector 45)
  2. Head north from where Secret #1 is, behind a fence, until you see two bloody messes on the floor near a wall with brown vines. Open that wall to find a megasphere and a BFG9000. (sector 60)
  3. At the southwest end of the square hallway, open the corner wall to find lots of ammo. (sector 123)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:05.11 Dylan Gill (TheV1perK1ller) 2019-03-24
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:32.97 Dylan Gill (TheV1perK1ller) 2019-03-21

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 622)
  2. facing west. (thing 623)
  3. facing south. (thing 624)
  4. facing north-east. (thing 625)
  5. facing west. (thing 626)
  6. facing north. (thing 627)
  7. facing south. (thing 628)
  8. facing east. (thing 629)


Map data[edit]

Things 671
Vertices 3828*
Linedefs 3210
Sidedefs 4620
Sectors 300
* The vertex count without the effect of node building is 2922.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]