MAP16: Dark Citadel (Doom 64 for Doom II)
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Doom 64 for Doom II maps 12-20 |
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MAP16: Dark Citadel is the sixteenth map of Doom 64 for Doom II. It was designed by Nevander, DeXiaZ and Brett Harrell (Mechadon), and uses the music track "They're Going to Get You" from Doom by Robert Prince.
Contents
Walkthrough[edit]
Essentials[edit]
You begin in the south-east corner of a square hallway. Go round to the west side of the hallway to find a dark room with spectres and a chaingun, then press the eye switch on the center column to open a pentagram wall on the east side of the hallway. After stepping through that wall, go south up some steps then east until you drop into a hall with one or two arachnotrons. Enter the small chamber at the east end of the hall and press the satyr switch to go down to a columned room with revenants, then enter the passage in the north-west corner (a baron of Hell is waiting here on Hurt Me Plenty (HMP) skill level or higher) to find a red button. The button will lower all the columns to reveal the blue skull key and a number of lost souls.
Ride the lift back up then run through the opening in the north wall to land in the courtyard below; aim to land on the pillar with the invulnerability as it will protect you from the imps and cacodemons that appear. Open the blue bars at the north end of the courtyard and press the eye switch behind them then go back to the south end and press the skull switch in the alcove here to lower a lift that goes back up to the square hallway. Go to the north-west corner of the hallway and press the blue button that has opened here to go down to a library, which is divided into three rooms, then kill the shotgun guys waiting in the first room before going north down some steps to the second. In the second room, wend your way between the bookcases on the east side of the room to find a Hell knight (or baron on HMP or higher) guarding a satyr switch, press it then return to the first room and go east up some more steps to the third room.
Climb up the stairs that have risen on the north side of this room, where one or two barons will ambush you (on HMP or higher) then continue up another flight of steps to a switch, which will lower the lift that goes up to the red skull key. Drop back into the courtyard and deal with the revenants and cacodemons that appear, then go back to the square hallway and open the red door that was opposite the pentagram wall. Take the yellow skull key from the fire in the middle of the arena, which is guarded by knights (or barons on Ultra-Violence (UV) and Nightmare (NM)), then open the red door on the west side of the arena to reveal the exit switch, which is defended by an arch-vile on UV and NM.
Other points of interest[edit]
Open the southern door in the square hallway to find a super shotgun; taking it will close the door and trigger an ambush by an arachnotron and other monsters. To escape, press the eye switch on the south-west column to open the neighboring room, which contains a megaarmor above an inescapable pit, and press the skull switch on the north wall to open the entrance door again. If you now go through the pentagram wall and head south you will see that a new tunnel has opened leading to the ledge surrounding the pit, from where you can make a running jump to the megaarmor.
Secrets[edit]
Official[edit]
- At the south-west end of the square hallway, open the corner wall to find lots of ammo. (sector 123)
- Use the switch in the area west of the square hall, then go to the east end of the square hallway and through a door. Go south a bit, then use the east wall with brown vines to find a supercharge. (sector 45)
- Head north from where secret #2 is, behind a fence, until you see two bloody messes on the floor near a wall with brown vines. Open that wall to find a megasphere and a BFG9000. (sector 60)
Non-official[edit]
- In the south-west room in the library, use the wall with the painting near the middle of the room to lower two bookcases behind you. You can ride these to reach the health bonuses, medikits and rockets on top of the other bookcases in the room.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 6:05.11 | Dylan Gill (TheV1perK1ller) | 2019-03-24 | d6416-605.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:32.97 | Dylan Gill (TheV1perK1ller) | 2019-03-21 | d6416o132.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 622)
- facing west. (thing 623)
- facing south. (thing 624)
- facing north-east. (thing 625)
- facing west. (thing 626)
- facing north. (thing 627)
- facing south. (thing 628)
- facing east. (thing 629)
Statistics[edit]
Map data[edit]
Things | 671 |
Vertices | 3828* |
Linedefs | 3210 |
Sidedefs | 4620 |
Sectors | 300 |
Things[edit]
This level contains the following numbers of things per skill level:
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