This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: Dark Citadel is the sixteenth map of Doom 64 for Doom II. It was designed by Nevander, DeXiaZ and Brett Harrell (Mechadon), and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the switch in the area west of the square hall, then go to the east end of the square hall and through a door. Go south a bit, then use the east wall with brown vines to find a soul sphere. (sector 45)
- Head north from where Secret #1 is, behind a fence, until you see two bloody messes on the floor near a wall with brown vines. Open that wall to find a megasphere and a BFG9000. (sector 60)
- At the southwest end of the square hallway, open the corner wall to find lots of ammo. (sector 123)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
|
|
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 622)
- facing west. (thing 623)
- facing south. (thing 624)
- facing north-east. (thing 625)
- facing west. (thing 626)
- facing north. (thing 627)
- facing south. (thing 628)
- facing east. (thing 629)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2922.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Shotgun guy |
11 |
19 |
20
|
Heavy weapon dude |
0 |
4 |
7
|
Imp |
22 |
20 |
24
|
Lost soul |
14 |
10 |
19
|
Demon |
1 |
2 |
3
|
Spectre |
6 |
11 |
13
|
Revenant |
6 |
10 |
22
|
Cacodemon |
3 |
8 |
11
|
Pain elemental |
0 |
1 |
2
|
Hell knight |
11 |
16 |
7
|
Baron of Hell |
0 |
7 |
19
|
Arachnotron |
5 |
9 |
12
|
Arch-vile |
0 |
0 |
4
|
Nightmare imp |
27 |
49 |
53
|
Nightmare cacodemon |
0 |
1 |
5
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
34
|
4 shotgun shells |
15
|
Box of shotgun shells |
25
|
Rocket |
25
|
Box of rockets |
19
|
Energy cell |
3
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
23
|
Medikit |
23
|
Megaarmor |
3
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
19
|
Supercharge |
3
|
Megasphere |
2
|
Backpack |
3
|
Invulnerability |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
8
|
Teleport landing |
14
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]