This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: Death Gate is the sixteenth map of Community Chest 64. It was designed by riderr3.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go through the river and into the building on the other side, and once in the atrium, go to the left into the room with the five pillars. Here, on the wall to the right of the door, a secret contains a box of rockets, two boxes of bullets and two energy cell packs. (sector 1281)
- Once the bars in that same room have been lowered, make your way down the stairs and outside, and once you see the corridor at the back, find a small fake wall opening, located immediately at the start of the corridor, to reach the upper platform, and another fake wall to enter a small hallway. Once on the other side, press a wall to open a teleporter, which will take you to the southwest of the map, from where you can drop down on a megasphere. (sector 910)
- Go down the corridor from before, and find a cave further down. In this cave, go straight ahead from the entrance and press a rock wall located right in front to lower it and collect a megaarmor. (sector 92)
- In the room right after the cave, press the wall on the left of the bookcase to open up a corridor leading to another megaarmor. (sector 381)
- After you reach the western library, immediately before the room with the blue switch press the northern wall in the long corridor. Once it opens, enter the new room to find four boxes of rockets, four energy cells and a megasphere. (sector 493)
- Pressing the blue switch opens up a new room in the starting area. Reach it, kill the zombies inside and press the lift at the back to ride up. Here, a switch will raise some platforms to reach a teleporter to the right, leading to a soulsphere in an enclosed room to the right of the teleporter itself. This room and the subsequent switch in turn open some other optional rooms with more ammunition, health, and several monsters. (sector 1619)
- When the western building is finally unlocked, go through and reach the library at the back. You will notice that one of the bookcases has health bonuses on it instead of candles like all the others: press on it to lower it, then wait for it to go back up and platform your way to the bookcase located to the right of the entrance. Press the wall here to reveal a medikit and a megaarmor. (sector 240)
- After clearing the library and unlocking the room to the right, make up the lift until you reach the ramparts overlooking the large outdoors area. Walk to the other end but before entering the next room, press the misaligned wall to the right of the entrance to unlock a backpack, three boxes of shells, four boxes of bullets and an energy cell pack. (sector 1531)
- After fighting through more of the western building, you will be able to unlock a door to the right of its entrance. Enter it and unlock the next door, and from here after going through it, press the wall in the middle of the two demon faces on the right wall. This will unlock a small cave with a huge amount of items: six boxes of rockets, six energy cell packs, seven boxes of shells, three boxes of bullets and a backpack. Additionally, this cave also leads back to the main courtyard. (sector 1420)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
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Notes
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Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 8270.
This level contains the following numbers of things per skill level:
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]